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by Saavedra
Thu 25 May 2017 17:50
Forum: General Discussions
Topic: King Tiger armor vs Jumbo armor
Replies: 95
Views: 11040

Re: King Tiger armor vs Jumbo armor

The armour pen system is completely different to WG right? Heavy armour seems to have much less of an impact to tank battles. Heavy armour matters a lot, since it can make you pretty much invincible at long range against some divisions. However, since you cannot hide King Tigers and Panthers in hed...
by Saavedra
Mon 22 May 2017 12:59
Forum: General Discussions
Topic: 3rd Armored cheap infantry transport required
Replies: 15
Views: 2017

Re: 3rd Armored cheap infantry transport required

Not all weaknesses are equal, infantry is such an important part of any army. I understand and sympathize with this logic, but I feel this means any division which has infantry as it's weakness will always struggle. Unless that infantry is appropriately supported, as is the case with 3rd Armored wh...
by Saavedra
Fri 19 May 2017 01:35
Forum: General Discussions
Topic: The maps....
Replies: 17
Views: 2540

Re: The maps....

I don't know why you keep trying to go off on a tangent about super heavies. It's not what I'm discussing, period. The thread title even is "The maps..." so stop trying to sidetrack the discussion for reasons. WGRD has 2 kinds of maps (and a few niches where its solid): Maze where it's in...
by Saavedra
Fri 19 May 2017 00:18
Forum: General Discussions
Topic: The maps....
Replies: 17
Views: 2540

Re: The maps....

Pray tell, out of the maps that were played regularly, which have "lots of open ground" then? RD is all about making your own cover with smoke. RD basically has a "lot of cover" in concentrated areas and insane amounts of open ground, though some (Highway for example) do go back...
by Saavedra
Thu 18 May 2017 10:37
Forum: General Discussions
Topic: The maps....
Replies: 17
Views: 2540

Re: The maps....

How can you complain about maps? They are a return to the EE style of cover literally everywhere. It's one of those major improvements over WGRD where many of the good maps have lots of open ground and little cover. What? EE had tons of open ground, WGRD is the one with tons of covers. However, wha...
by Saavedra
Tue 16 May 2017 09:50
Forum: General Discussions
Topic: 3rd Armored cheap infantry transport required
Replies: 15
Views: 2017

Re: 3rd Armored cheap infantry transport required

It is a difficult balance decision if they should be 35 points or 40 points considering that they come with an HT but you have to take into account that they are the least cost efficient infantry unit in all armored divisions They have an AT weapon that can kill any vehicle at close range up to, an...
by Saavedra
Sun 14 May 2017 11:27
Forum: General Discussions
Topic: Air to Air Combat
Replies: 9
Views: 1542

Re: Air to Air Combat

While the air game is not stellar, I think all it might take to fix it is just reducing the speed of planes a bit.
by Saavedra
Wed 10 May 2017 17:14
Forum: General Discussions
Topic: 4 possible solutions/ideas for 4 problems :)
Replies: 8
Views: 828

Re: 4 possible solutions/ideas for 4 problems :)

I´m going to have to disagree with the problems you see and the solutions you propose. It seems to me that they mostly revolve around wanting to make SD divisions the same as Wargame Red Dragon decks: armies with few mechanical differences, with balancing done only through points values. Something t...
by Saavedra
Wed 10 May 2017 15:50
Forum: General Discussions
Topic: A case for the 91. LL (and the need for infantry in your deck in general)
Replies: 11
Views: 1996

Re: A case for the 91. LL (and the need for infantry in your deck in general)

NOTE: Specific tactic for urban fighting: Hop from buildings to buildings with one squad with relatively high morale or under commander buff to get close to pinned enemy troops, you'll capture them and save a lot of ammo/time/hassle. It also helps scare the enemy player off in his following engagem...
by Saavedra
Wed 10 May 2017 15:41
Forum: General Discussions
Topic: Some suggestions
Replies: 3
Views: 582

Re: Some suggestions

- I would like to be able to add orders to new units I order into the field. By some sort of command rose or something. Like, drive fast to... and get out at... This can be done before a battle starts. But not in game. Strange. I strongly agree with this one. Click on unit you want to call in, then...

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