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by Zomba69
Sun 17 Jan 2016 14:39
Forum: Modding
Topic: The Falklands Mod Preview
Replies: 37
Views: 10488

Re: The Falklands Mod Preview

Great idea for mod and cant wait to turn it into campaign, too
by Zomba69
Thu 24 Dec 2015 11:08
Forum: Modding
Topic: Revised Campaign Mod
Replies: 853
Views: 125293

Re: Revised Campaign Mod

Upon further tweaking, I think the key to having an enjoyable yet still somewhat intense game in this campaign is limiting the base "starting" point floor to 2k at most. The points you get from RNR etc should however give alot more, to represent the breakdown of equipment etc over time. T...
by Zomba69
Mon 14 Dec 2015 09:22
Forum: Modding
Topic: Revised Campaign Mod
Replies: 853
Views: 125293

Re: Revised Campaign Mod

Ok, just using the Mod Manager itself to make the changes. US armored group with M577A1's, HEMTT's, 8 M1A1 HA's and 4 M1A1 HC's is in, starting at Seoul. The mix is because North Koreans blew up the ammo bunker with all the M829A1 ammo, so most of the otherwise nearly identical tanks have to use th...
by Zomba69
Thu 26 Nov 2015 15:38
Forum: Wargame : Red Dragon
Topic: [RD] Patch v.633 (multi-OS)
Replies: 20
Views: 5266

Re: [RD] Patch v.633 (multi-OS)

Yeah, Guggy's campaign mod is now broken, half way though a campaign right at the gates of Pyongyang. All those North Koreans will never get their Happy Meals thanks to you, Eugen. You've struck a great blow in the battle against obesity. :D Seriously guys, I fully understand you're not obliged at ...
by Zomba69
Wed 25 Nov 2015 11:05
Forum: Modding
Topic: Active Campaign mods ?
Replies: 13
Views: 1884

Re: Active Campaign mods ?

Yeah, it sucks. I had a big 2KW mod that I was running at v610. I was about to release it in a beta version for balance testing and whatnot when v626 came out. tried for months to update it but lo and behold the ndfscripting.ndfbin file which hold the most important info (aka the BG compositions) w...
by Zomba69
Wed 11 Nov 2015 12:39
Forum: Wargame : Red Dragon
Topic: [RD] Patch v.633 (multi-OS)
Replies: 20
Views: 5266

Re: [RD] Patch v.633 (multi-OS)

The W:AB Noob wrote:[This patch doesn't kill any mods, unless it's a campaign mod.]



So it does, my favorite one... :(
by Zomba69
Mon 9 Nov 2015 18:58
Forum: Wargame : Red Dragon
Topic: [RD] Patch v.633 (multi-OS)
Replies: 20
Views: 5266

Re: [RD] Patch v.633 (multi-OS)

Is there any way we can have option to revert game to previous version (610) in some future patch because every new patch is killing some of the mods? :roll:
by Zomba69
Mon 9 Nov 2015 11:21
Forum: Wargame : Red Dragon
Topic: Regarding Windows, Mac & Linux versions ...
Replies: 13
Views: 2310

Re: Regarding Windows, Mac & Linux versions ...

Is there any way we can have option to revert game to previous version (610) because new patches are killing some of the mods? :roll:
by Zomba69
Mon 9 Nov 2015 10:50
Forum: Modding
Topic: Revised Campaign Mod
Replies: 853
Views: 125293

Re: Revised Campaign Mod

Guggy wrote:I never got the memo :(

Also, tools still dont work trying to make the mod again from scratch, so going to have to do it without the BGM's convenience. Woohoo!


So, BGM is not working with new patch? :shock:
by Zomba69
Sat 7 Nov 2015 09:09
Forum: Modding
Topic: Battle Group Manager 0.8.2 - 03/21/15
Replies: 388
Views: 70445

Re: Battle Group Manager 0.8.2 - 03/21/15

The W:AB Noob wrote: It looks like it's not possible to port an ndfscripting.ndfbin into a NDF_Win.dat of another patch, but you can replace the NDF_Win.dat of 626 completely. You will just lose the new maps and small balance tweaks. How? I tried using the WG patcher, didn't work. Tried copy/paste/...

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