Search found 186 matches

Go to advanced search

by Zomba69
Wed 4 Nov 2015 16:08
Forum: Modding
Topic: Battle Group Manager 0.8.2 - 03/21/15
Replies: 388
Views: 70173

Re: Battle Group Manager 0.8.2 - 03/21/15

The W:AB Noob wrote:What new mod? Actually, I didn't catch anything you said.


Hi, sorry I was not clear.
1. If I modded campaign in 610, can I make it work in new version?
2. Is BGM working with new version (if I want to start mod campaign from the beginning)?

Many thanks (I finally have some free time to catch up)
by Zomba69
Fri 23 Oct 2015 21:32
Forum: Modding
Topic: Battle Group Manager 0.8.2 - 03/21/15
Replies: 388
Views: 70173

Re: Battle Group Manager 0.8.2 - 03/21/15

Anyone tested BGM with new mod?

More specific questions - anyone managed to use files modded in 610 with new version? Anyone tried to use BGM for starting campaign changes from beginning?
by Zomba69
Sun 18 Oct 2015 16:42
Forum: Modding
Topic: Battle Group Manager 0.8.2 - 03/21/15
Replies: 388
Views: 70173

Re: Battle Group Manager 0.8.2 - 03/21/15

BGM is a tool, and I don't think it needs to be updated. Instead, you should set the BGM to mod files in the 626 folder. I am afraid Rogers had to update it to work with 610 Are you sure? Can you give me a link or quote? "All the units are taken from NDF_Win.dat, if you're using the one with n...
by Zomba69
Fri 16 Oct 2015 11:41
Forum: Modding
Topic: Battle Group Manager 0.8.2 - 03/21/15
Replies: 388
Views: 70173

Re: Battle Group Manager 0.8.2 - 03/21/15

The W:AB Noob wrote:BGM is a tool, and I don't think it needs to be updated. Instead, you should set the BGM to mod files in the 626 folder.


I am afraid Rogers had to update it to work with 610
by Zomba69
Thu 15 Oct 2015 10:42
Forum: Modding
Topic: Patch 626 and what this means to modders
Replies: 32
Views: 5411

Re: Patch 626 and what this means to modders

I'm modding the 2kw, (Using the BGM and the modding suite), and did your procedure for all the files I thought I had modded, however the game crashes while loading the 2kw in game (the game starts normally but it won't load the 2kw). Any idea what I may be missing? I've been trying the WGpatcher me...
by Zomba69
Thu 15 Oct 2015 10:34
Forum: Modding
Topic: Battle Group Manager 0.8.2 - 03/21/15
Replies: 388
Views: 70173

Re: Battle Group Manager 0.8.2 - 03/21/15

Rogers, are you still around? If yes, could you update BGM for new version of the game? :roll:
by Zomba69
Wed 14 Oct 2015 16:19
Forum: Modding
Topic: Patch 626 and what this means to modders
Replies: 32
Views: 5411

Re: Patch 626 and what this means to modders

Hi,

Any idea how BGM (for campaign editing only) is affected by the mood? Or what is the way to revert to 610 version (for singleplayer only)?

Many thanks
by Zomba69
Fri 4 Sep 2015 12:52
Forum: Modding
Topic: Revised Campaign Mod
Replies: 853
Views: 124797

Re: Revised Campaign Mod

Guggy wrote:I havent, I cant get it working still :(

If you'd PM me your Steam name, I'll add you and I'd be happy to walk you through the process though.


Have you been changing objectives of computer BGs? In one of my attempts to mod campaign, I think that was the reason for crash.
by Zomba69
Tue 1 Sep 2015 11:52
Forum: Modding
Topic: Busan Pocket campaign revised
Replies: 4
Views: 5574

Re: Busan Pocket campaign revised

Nicely done! But is it only me or did this screw up Sead´s plane? seemes like they cant detect radar and fire at em even if they are being spotted? Thanks I did not make any changes in statistic. Maybe it is they are low on veterancy (and except Prowler not very efficient) and maybe because NK have...
by Zomba69
Sun 26 Jul 2015 21:10
Forum: Modding
Topic: Battle Group Manager 0.8.2 - 03/21/15
Replies: 388
Views: 70173

Re: Battle Group Manager 0.8.2 - 03/21/15

TheLastPraetorian wrote:Hello, I just downloaded the BGM. Where do I export the changed files to? As when I export them and restart the game, nothing s changed.


I never used export option, I just save the changes and copy ndf and ZZ files to game folder

Go to advanced search