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by Eukie
Mon 16 Jul 2018 18:23
Forum: Modding
Topic: [MOD] Wargame: 1991
Replies: 138
Views: 58831

Re: [MOD] Wargame: 1991

HaryPL wrote:Just reviving an excellent topic on ADATS:
https://forums.eugensystems.com/viewtopic.php?t=47122


" mass service entry and full production in 1992"

Maybe if we make Wargame: 1992.
by Eukie
Mon 16 Jul 2018 15:06
Forum: Modding
Topic: [MOD] Wargame: 1991
Replies: 138
Views: 58831

Re: [MOD] Wargame: 1991

molnibalage wrote:I have not dowloaded and checked. Tor-M1 has anti ARM capability so therefore of course anti LGB is also possible in theory.


We can really only respond to criticisms about how units actually in the mod function, in a meaningful manner.
by Eukie
Mon 16 Jul 2018 01:13
Forum: Modding
Topic: [MOD] Wargame: 1991
Replies: 138
Views: 58831

Re: [MOD] Wargame: 1991

mobile HAWK, a little odd to see in game Not odd its out of place like all heavy SAMs, but SP-HAWK is even more strange bcause only 3 were built in 1969 Equally out of place is the complete lack of towed equipment. But we have models for one of the out-of-place things and including neither is the w...
by Eukie
Sun 15 Jul 2018 22:29
Forum: Modding
Topic: [MOD] Wargame: 1991
Replies: 138
Views: 58831

Re: [MOD] Wargame: 1991

Why anti LGB for Tor? If you allow shoot down ARM for IDF stuff you should allow for Patriot and Tor either because they had this capability. Tor had anti-LGB capabilities in the real world, so we decided to simulate them in the mod. There's no Patriot in the mod, so I have no idea why you're menti...
by Eukie
Sat 14 Jul 2018 18:55
Forum: Modding
Topic: [MOD] Wargame: 1991
Replies: 138
Views: 58831

Re: [MOD] Wargame: 1991

The Mesterlövészek, as I'm sure you're aware, are Hungarians. Hungary wouldn't bring many interesting units to the game, sadly, but the Gepard M1 AMR would definitely be one. Czechoslovakia has been given Mesterlövészek for additional variety reasons and so that you can create a "Hungarian&quo...
by Eukie
Sat 14 Jul 2018 14:14
Forum: Modding
Topic: [MOD] Wargame: 1991
Replies: 138
Views: 58831

Re: [MOD] Wargame: 1991

Update! Bug fixes and balance fixes!

If you've already downloaded the mod, you can upzip the file in the download link above into the XM1991 directory of the Mod Manager and relaunch.

If you haven't the download link in the first post now points to the updated installer.
by Eukie
Fri 13 Jul 2018 13:21
Forum: Modding
Topic: [MOD] Wargame: 1991
Replies: 138
Views: 58831

Re: [MOD] Wargame: 1991

Sixt wrote:Any changes to the ai files or just vanilla ai?
Looks great by the way :-)


Thanks! We've not edited the AI.
by Eukie
Thu 12 Jul 2018 15:03
Forum: Modding
Topic: [MOD] Wargame: 1991
Replies: 138
Views: 58831

Re: [MOD] Wargame: 1991

There is only one BLUFOR Coalition that actually needs SP-HAWK (Scandinavia), all other coalitions already have SPAAG, Mobile SAMs, and ASF as their air defense. One of our goals with WARGAME: 1991 was to increase the playability of each nation, not just coalitions. If a nation lacks something, we'...
by Eukie
Mon 9 Jul 2018 13:38
Forum: Modding
Topic: [MOD] Wargame: 1991
Replies: 138
Views: 58831

Re: [MOD] Wargame: 1991

Some infantry names could be shuffled around - ANZMYS "Airbourne" infantry seem to be either Aus/NZ infantry. The former ought to be called 3RAR, RAR, or PBG, the latter 2RNZIR or RNZIR. "Commandos" may as well be rolled into the same unit, as an abstraction of RAR/RNZIR shock t...
by Eukie
Sun 8 Jul 2018 20:08
Forum: Modding
Topic: [MOD] Wargame: 1991
Replies: 138
Views: 58831

Re: [MOD] Wargame: 1991

Hey there. This looks like an interesting mod. Do you have a detailed list of all the changes and new stuff? Thanks. :D Thanks! We don't really have a complete list of changes: pretty much everything in the game has been changed, and with 1500 units that's a lot of changes. I recommend downloading ...

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