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by Para911
Tue 5 Feb 2013 04:56
Forum: Wargame : AirLand Battle
Topic: Eugen - How can WE help you?
Replies: 37
Views: 2449

Re: Eugen - How can WE help you?

This would be especially helpful in, let's say, "exotic-speaking" countries, like East of Germany and North of Belgium, or even far-away Asia. Regions where we have few means of expression, because we have no one to speak the languages, we're lacking a good knowledge of the appropriate lo...
by Para911
Tue 29 Jan 2013 02:53
Forum: Community
Topic: Unit of the Day (WAB version)
Replies: 2574
Views: 215041

Re: Unit of the Day (WAB version)

[EUG]MadMat wrote:Image
That's cooler! 8-)


I demand a one man special force with a mustache!
:lol: :mrgreen:


(or at least a special skin for the unit :P )
by Para911
Sun 27 Jan 2013 17:21
Forum: Wargame : AirLand Battle
Topic: Tech. (aka what can we expect?)
Replies: 9
Views: 616

Re: Tech. (aka what can we expect?)

I was wondering what we can expect from a technical point of view from ALB. As far as I know this will be a PC exclusive release. Does that mean that the game will support Dx11(.1) and 64bit? Considering the mapsize and amount of units in ALB I would guess that the game could use more than 2GB of R...
by Para911
Sun 27 Jan 2013 06:23
Forum: Wargame : AirLand Battle
Topic: Tech. (aka what can we expect?)
Replies: 9
Views: 616

Tech. (aka what can we expect?)

I was wondering what we can expect from a technical point of view from ALB. As far as I know this will be a PC exclusive release. Does that mean that the game will support Dx11(.1) and 64bit? Considering the mapsize and amount of units in ALB I would guess that the game could use more than 2GB of RAM.
by Para911
Sat 26 Jan 2013 17:50
Forum: Wargame : AirLand Battle
Topic: 6th Wargame: AirLand Battle wallpaper (West-Germany)
Replies: 35
Views: 4886

Re: 6th Wargame: AirLand Battle wallpaper (West-Germany)

That's a joke from an advertising in France ;) He's talking about that: https://www.youtube.com/watch?v=26FgHKKpTqE French firm Renault did a counter/parody in Germany: https://www.youtube.com/watch?v=zi92hPpA45E :lol: :lol: This came immediately tro my mind when I saw the videos :mrgreen: http://p...
by Para911
Wed 23 Jan 2013 17:13
Forum: Wargame : AirLand Battle
Topic: Ships?
Replies: 15
Views: 1132

Re: Ships?

Jamaize wrote:
Noobie117 wrote:Will there be ships or boats in Airland Battle? Heard something about it.


Please don't mention any water craft on the IrisZoom engine... it just makes me cry

http://www.youtube.com/watch?v=5ohNzHWL7FI



+1

I'm still sad we couldn't have epic sea battles :cry:
by Para911
Tue 15 Jan 2013 21:25
Forum: Community
Topic: Unit of the Day (WAB version)
Replies: 2574
Views: 215041

Re: Unit of the Day (WAB version)

Razorsson wrote:
ikalugin wrote:GLA had stinger n00b xD


Stingers that were capable of destroying tanks and F-22s. :shock:


F-22s are planes, which pretty much makes it one of the things the stinger was designed for :mrgreen:


@praslovan
:lol:
Image
by Para911
Sun 13 Jan 2013 22:50
Forum: Wargame : AirLand Battle
Topic: Deck system and underused situational units.
Replies: 18
Views: 1221

Re: Deck system and underused situational units.

I think that would be really good for the metagame. But i think its really hard to develop such a system. EVERYTHING is hard to develop, some things are just not as hard as other things... Determining which units are "underdog" should be relatively simple. The game just needs to transform...
by Para911
Sun 13 Jan 2013 22:34
Forum: Wargame : AirLand Battle
Topic: Previews and news related to W:AB
Replies: 629
Views: 53618

Re: Previews and news related to W:AB

transition to hover ability: becomes an attack helo for 30 seconds but then immediately leaves due to overheated engines How would that work? How would that be useful? (The attack helo part) Rockets? Can be launched while flying normally... Guns? Doesn't have a turret and can fire it's primary gun ...
by Para911
Fri 11 Jan 2013 21:12
Forum: Wargame : AirLand Battle
Topic: New more realistic Gamemode: Resupply indep. from CmdPts
Replies: 9
Views: 703

Re: New more realistic Gamemode: Resupply indep. from CmdPts

chema1994 wrote:Maybe the conquest mode should be command point independent. Just a mechanized clash limited only by unit avaibility. I like the idea since in conquest mapcontrol is already important even if the sectors are used only to reinforce the frontline


I seconds this.

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