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by nande
Sun 2 Jul 2017 18:07
Forum: Wargame : Red Dragon
Topic: Thoughts on artillery mechanics and how to improve them
Replies: 50
Views: 5494

Re: Thoughts on artillery mechanics and how to improve them

Fade2Gray wrote:How is the front line system "realism focused" if I might ask?
well it removes CVs and arbitrary zones, both of which were commonly seen as being game-y. Combined with many other changes, it's resulted in a game that many don't consider fun, and price changes alone cannot fix.
by nande
Sun 2 Jul 2017 17:07
Forum: Wargame : Red Dragon
Topic: Thoughts on artillery mechanics and how to improve them
Replies: 50
Views: 5494

Re: Thoughts on artillery mechanics and how to improve them

Fade2Gray wrote:I'd love to have the SDN front line system and various other improvements that SDN added worked into Wargame
care to explain how they'd make it a better game, then? Rather than a slightly superior attempt at reenactment.
SD's already shown where such realism-focused mechanical improvements lead.
by nande
Sun 2 Jul 2017 03:05
Forum: Wargame : Red Dragon
Topic: Thoughts on artillery mechanics and how to improve them
Replies: 50
Views: 5494

Re: Thoughts on artillery mechanics and how to improve them

Fade2Gray wrote:improving mechanics
would rather have an improved game than an improved mechanic tbh
by nande
Sun 2 Jul 2017 02:56
Forum: Wargame : Red Dragon
Topic: Since WG support will soon be over, i was thinking into switching to SD.
Replies: 46
Views: 7125

Re: Since WG support will soon be over, i was thinking into switching to SD.

integ3r wrote:but improved in terms of depth, gameplay
SD, DLCs (-Netherlands, somewhat Reds), AoA.
There's little to inspire trust in any possible "improvement", at least without significant community involvement.
by nande
Wed 21 Jun 2017 07:55
Forum: General Discussions
Topic: Steel Division sales...
Replies: 145
Views: 18869

Re: Steel Division sales...

Grosnours wrote:never appears in all the complaints levied against the game
then I'm not sure where you're looking.
Grosnours wrote:mechanically reduces the risks of rushes
with "realistic" roads, it also makes for less dynamic, non connected lanes.
by nande
Tue 20 Jun 2017 11:49
Forum: General Discussions
Topic: Steel Division sales...
Replies: 145
Views: 18869

Re: Steel Division sales...

balancing for the average player is fundamentally flawed. Everyone is capable of improving, but it's an unrealistic expectation to have people gimp themselves in order to have fun.
by nande
Tue 20 Jun 2017 11:23
Forum: General Discussions
Topic: Steel Division sales...
Replies: 145
Views: 18869

Re: Steel Division sales...

nvm
by nande
Mon 19 Jun 2017 14:43
Forum: General Discussions
Topic: Steel Division sales...
Replies: 145
Views: 18869

Re: Steel Division sales...

while I've had a ton of issues with the game throughout the two betas, it's the shocking implementation of matchmaking that was the reason for my refund of SD. Had decent matchmaking been the main mode for finding games at release, the playercount wouldn't have dropped from almost 5k to the 500 I'm ...
by nande
Mon 19 Jun 2017 14:32
Forum: General Discussions
Topic: Steel Division sales...
Replies: 145
Views: 18869

Re: Steel Division sales...

I don't recall seeing any high ranked 1v1 player providing any assistance or effort to bring new players into the game. You never see them providing help or advice in chat, and I can't recall seeing much in the forums Razzmann created his tutorial video series and fadeway wrote the definitive red d...
by nande
Mon 19 Jun 2017 12:48
Forum: General Discussions
Topic: Steel Division sales...
Replies: 145
Views: 18869

Re: Steel Division sales...

they dip in, get crunched, and walk away feeling they've been exploited. but why should they win? The answer to this lies in proper matchmaking, not in the game's systems. I also doubt that many ranked players care only about 1v1. Steel Division is clearly not designed around that setting, and I ca...

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