Search found 296 matches

Go to advanced search

by fox_the_apprentice
Fri 8 Sep 2017 17:43
Forum: Modding
Topic: Wargame: Ash and Shadows v2.47; ongoing APS update, Yugo upgrade
Replies: 1104
Views: 313079

Re: Wargame: Ash and Shadows v2.19.5; Now with a Discord link

[...] and I don't see the 7-zip like I say on the install guide and extract the files. Do you have 7-zip installed on your computer? It isn't installed by default. You can use any file compression/extraction program that is compatible with rar files. I personally use 7-zip (and so does the install ...
by fox_the_apprentice
Fri 8 Sep 2017 03:33
Forum: Modding
Topic: Wargame: Ash and Shadows v2.47; ongoing APS update, Yugo upgrade
Replies: 1104
Views: 313079

Re: Wargame: Ash and Shadows v2.19.5; Now with a Discord link

Did you already extract the archive? IIRC it comes as a RAR (like a zip, but with better recovery from errors in the file. Can't remember if it's more compression or not).

Also, welcome to the forums!
by fox_the_apprentice
Fri 8 Sep 2017 02:29
Forum: Modding
Topic: Wargame: Ash and Shadows v2.47; ongoing APS update, Yugo upgrade
Replies: 1104
Views: 313079

Re: Wargame: Ash and Shadows v2.19.5; Now with a Discord link

Not in the change log, but you fixed the US F-15 ASF's missile.

Honestly, I expected you to just reduce the rating of the CHAM-SU-RI instead of buffing it. :)

The player guide is missing the CIWS traits of the 20 point COASTAL CUTTER ship and the 25 point RIVER command ship.
by fox_the_apprentice
Mon 4 Sep 2017 21:02
Forum: Modding
Topic: Wargame: Ash and Shadows v2.47; ongoing APS update, Yugo upgrade
Replies: 1104
Views: 313079

Re: Wargame: Ash and Shadows v2.18.5; Now with a Discord link

Is it purposeful that SK can get 4 of the F-15SE Silent Eagle? It seems out of line with the usual ASF availability.

The US F-15C+ Eagle seems to have a really long range AIM-9X :P
by fox_the_apprentice
Mon 4 Sep 2017 06:25
Forum: Modding
Topic: Wargame: Ash and Shadows v2.47; ongoing APS update, Yugo upgrade
Replies: 1104
Views: 313079

Re: Wargame: Ash and Shadows v2.18; Now with a Discord link

Spectre_nz wrote:V2.18 up.


Out of curiosity, does the extra .5 just mean it's your fifth iteration of this version? I don't remember seeing it on the previous versions. Never mind, I read the discord chat :)
by fox_the_apprentice
Fri 1 Sep 2017 23:41
Forum: Modding
Topic: Wargame: Ash and Shadows v2.47; ongoing APS update, Yugo upgrade
Replies: 1104
Views: 313079

Re: Wargame: Ash and Shadows v2.16; Now with a Discord link

The game is treating the Japanese TAN-SAM KAI II as a CV: My deck started with it as the only unit on the field, can't remove it because "you can't remove your last CV". Can't group it in units of more than one. Starts far apart when you select 2+, kinda like the ships. They can't capture ...
by fox_the_apprentice
Fri 1 Sep 2017 00:16
Forum: Modding
Topic: Wargame: Ash and Shadows v2.47; ongoing APS update, Yugo upgrade
Replies: 1104
Views: 313079

Re: Wargame: Ash and Shadows v2.15; Dead in the Water (Includes Naval units)

X42-C1 wrote:I had a look though the REDFORs armory filters for bugs
[...]

Thanks! I was eventually gonna work up the effort to do that, but that saves me the effort!
by fox_the_apprentice
Thu 31 Aug 2017 03:54
Forum: Modding
Topic: Wargame: Ash and Shadows v2.47; ongoing APS update, Yugo upgrade
Replies: 1104
Views: 313079

Re: Wargame: Ash and Shadows v2.14; Dead in the Water (Includes Naval units)

Should we also report incorrect armory filters for units? Yep I didn't report any of the tank tab price mismatches, as I know there is still price balancing in the works. I only did BLUEFOR as I pretty much only play BLUE vs BLUE games with my friends currently (we will move to REDFOR once we're mo...
by fox_the_apprentice
Mon 28 Aug 2017 18:32
Forum: Modding
Topic: Wargame: Ash and Shadows v2.47; ongoing APS update, Yugo upgrade
Replies: 1104
Views: 313079

Re: Wargame: Ash and Shadows v2.14; Dead in the Water (Includes Naval units)

When commenting on the SPAAG [RAD] removal, might want to include that most AAA only used the radar for ranging, as "bullets aren't guided" (citation needed). A lot of more modern AAA systems use radar for firing solutions as well, since it provides target velocity. Thanks, I stand correc...
by fox_the_apprentice
Mon 28 Aug 2017 17:51
Forum: Modding
Topic: Wargame: Ash and Shadows v2.47; ongoing APS update, Yugo upgrade
Replies: 1104
Views: 313079

Re: Wargame: Ash and Shadows v2.14; Dead in the Water (Includes Naval units)

Maybe I'm mis-remembering, but didn't the UK used to have an ATGM on the Challenger chassis back in v1?

EDIT: Challenger Brimstone - VEH tab

Go to advanced search

cron