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by danipman
Mon 7 Aug 2017 22:23
Forum: Wargame : Red Dragon
Topic: Heavy equipment logistic
Replies: 20
Views: 2021

Re: Heavy equipment logistic

How about the time it would take to move artillery units. Should be a 15 second wait in position before artillery SPH can move..... "The CAESAR can be set into and out of action in less than one minute. Brief redeployment time allows to avoid counter-battery fire. Vehicle can be also used on sh...
by danipman
Thu 2 Feb 2017 06:42
Forum: Wargame : Red Dragon
Topic: [RD] Report chat abuses & teamkilling
Replies: 1895
Views: 267354

Re: [RD] Report chat abuses & teamkilling

Reporting Jiaddy01 Teamkilling entire game Mostly with Bombers


http://api.wargame.tools/api/rd/replays ... 928e9d3395
by danipman
Wed 23 Nov 2016 17:23
Forum: Wargame : Red Dragon
Topic: Order Deck Names Alphabetically In Lobby
Replies: 34
Views: 3448

Re: Order Deck Names Alphabetically In Lobby

Absolutely need this
by danipman
Mon 7 Nov 2016 20:08
Forum: Wargame : Red Dragon
Topic: Rather disturbing...
Replies: 70
Views: 5286

Re: Rather disturbing...

. But this smells of pay-to-win in the over the top fashion of Wargaming. I get something being new and shiny, I even get that its made "attractive" (although I kinda wish this strategy would have been in place when DGC came out), but this is really OVER the top. I am worried it will be t...
by danipman
Thu 27 Oct 2016 17:52
Forum: Wargame : Red Dragon
Topic: Changing the Eugen 10v10 servers into training grounds for new players.
Replies: 13
Views: 1284

Re: Changing the Eugen 10v10 servers into training grounds for new players.

Well, HTH[Alby] has written several fantastic scripts, one of which is an AUTO-BALANCE system, that automatically... guess, auto-balances the sides according to the win/loss ratio. Three things: 1- its a bit annoying as you get popped up and down when someone leaves or enters the lobby 2- you don't...
by danipman
Fri 19 Aug 2016 22:54
Forum: Wargame : Red Dragon
Topic: Heli rush fixes by map change
Replies: 98
Views: 6151

Re: Heli rush fixes by map change

Also about aim times, shouldn't units, with los be aimed as soon a helo is sighted, which should be well in excess of spaags ordinance range (missiles maybe not). Do they only start aiming when in weapon range? I would think that a spaag would be drawing a bead on a target inside los but outside wea...
by danipman
Fri 19 Aug 2016 22:42
Forum: Wargame : Red Dragon
Topic: Heli rush fixes by map change
Replies: 98
Views: 6151

Re: Heli rush fixes by map change

Hilarious............. every time a helicopter kills a CV some crybaby will be running Eugen. Do you really think Eugen is going to sit and watch every game to determine the intentions of players with helos Point limit???? How many, what point limit per map? 10 v 10 should allow more than 2 v2 no? P...
by danipman
Thu 18 Aug 2016 18:15
Forum: Wargame : Red Dragon
Topic: Heli rush fixes by map change
Replies: 98
Views: 6151

Re: Heli rush fixes by map change

You could still bring planes with IR missiles and they will run out of rockets at some points and 4 stacks of cheap spaags should whittle them down. If they cant complete the objective of CV killing they will run out of ammo........
by danipman
Thu 18 Aug 2016 16:25
Forum: Wargame : Red Dragon
Topic: Heli rush fixes by map change
Replies: 98
Views: 6151

Re: Heli rush fixes by map change

How about Spawn CV's or CV's in a zone with a FOB are just really high AV and resistant to HE and would be survivable to the point of taking a bunch of tank rounds, like a command bunker . Or FoB is High AV as well and can act as CV. Does 2 things: 1. Makes Spawn CV killing with HE rocket Helos very...

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