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by Uppy
Thu 28 Apr 2016 23:07
Forum: Act of Aggression
Topic: [AoA Reboot Beta] Patch v.390 ... + NEW MAP
Replies: 98
Views: 8504

Re: [AoA Reboot Beta] Patch v.390 ... + NEW MAP

the reboot is an improvement overall , the turret well they are testing the change , if they can give us some sort of drone to put it on the enemy base to scout his build order will fix the rush issue overall feeling of reboot is good , vanilla was a spam ref festival so i disagree with you Regard
by Uppy
Thu 28 Apr 2016 18:11
Forum: Act of Aggression
Topic: [AoA Reboot Beta] Patch v.390 ... + NEW MAP
Replies: 98
Views: 8504

Re: [AoA Reboot Beta] Patch v.390 ... + NEW MAP

that's not how you fix , make it so your HQ can't be captured

but don't put turret to disable a strategy that existed since the begining of rts games

Thank You Dear MadMat :)
by Uppy
Thu 28 Apr 2016 18:03
Forum: Act of Aggression
Topic: [AoA Reboot Beta] Patch v.390 ... + NEW MAP
Replies: 98
Views: 8504

Re: [AoA Reboot Beta] Patch v.390 ... + NEW MAP

[EUG]MadMat ,

can you please send our words to the game designers , none of us really like this turret

and

thanks for supporting your game

it's something we appreciate
by Uppy
Thu 28 Apr 2016 17:57
Forum: Act of Aggression
Topic: [AoA Reboot Beta] Patch v.390 ... + NEW MAP
Replies: 98
Views: 8504

Re: [AoA Reboot Beta] Patch v.390 ... + NEW MAP

i tottaly disagree D-M ,while i support Eugen and i bet they are working hard on their game

they should quickly hotfix it and take the turret away from the game , we need more options not less options this is a strategy game
by Uppy
Thu 28 Apr 2016 17:45
Forum: Act of Aggression
Topic: [AoA Reboot Beta] Patch v.390 ... + NEW MAP
Replies: 98
Views: 8504

Re: [AoA Reboot Beta] Patch v.390 ... + NEW MAP

Very Very Bad Idea this turret please hotfix it and remove it

you just made rushes useless you are taken away more options from players

please remove this turret as soon as possible

:(
by Uppy
Mon 25 Apr 2016 13:25
Forum: Act of Aggression
Topic: AoA RE : multiplayer out of sync ( ?! )
Replies: 9
Views: 968

Re: AoA RE : multiplayer out of sync ( ?! )

i never had a dsync issue

and i played both version up to 600+ hours

(AoA)

it seems very very very rare
by Uppy
Thu 21 Apr 2016 11:11
Forum: Act of Aggression
Topic: Eugen please watch this.
Replies: 46
Views: 4257

Re: Eugen please watch this.

Hi Cyclope :)

without spoiling any patchlog

just not only Javelins ,Viper As Well

infantry in general overshadows others units


most of our games 80-90% is infantry spam from begining to end , we need this addressed

thank you
by Uppy
Wed 20 Apr 2016 00:04
Forum: Act of Aggression
Topic: Eugen please watch this.
Replies: 46
Views: 4257

Re: Eugen please watch this.

as we stand the gameplay is all about infantry spam , my honest feeling i dont like it , mortar needs a radius and damage buff , infantry needs hard counter , once u fix this annoying issue , the gameplay will be way more dynamic all different type of units must be used , not like it is now spam rax...
by Uppy
Mon 18 Apr 2016 23:13
Forum: Act of Aggression
Topic: Eugen please watch this.
Replies: 46
Views: 4257

Re: Eugen please watch this.

A flat increase will make rush much stronger early game , I'm all for it , but is it what the community want ? I doubt

My suggestion in the patch note will kinda fix viper and javelins problem
by Uppy
Mon 18 Apr 2016 17:07
Forum: Act of Aggression
Topic: [AoA Reboot Beta] Patch v.359 ... + NEW MAP
Replies: 43
Views: 4776

Re: [AoA Reboot Beta] Patch v.359 ... + NEW MAP

today patch is pretty nice

but i have an idea maybe that could work

is it possible to write a function thus when u upgrade NLOS, Javelin Price Increase To 500 Instead of 200

it will be less spammable endgame and easier to counter them

Eugen ?

thanks :)

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