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by killer00100
Sat 26 Sep 2015 19:18
Forum: Act of Aggression
Topic: 1v1 ranked Map pool
Replies: 17
Views: 1431

Re: 1v1 ranked Map pool

So, the problem isn't about how to harass/remove infantry from the bank but Chimera can't drop troops to secure the bank in the island as fast and cheap as other factions.
by killer00100
Sat 26 Sep 2015 19:03
Forum: Act of Aggression
Topic: 1v1 ranked Map pool
Replies: 17
Views: 1431

Re: 1v1 ranked Map pool

Just fill the buildings with stingers and javs, the upgraded javs will hurt all ground forces in range and stingers will prevent the islands being taken back. I don't see it hard to remove javs and stingers from building in the island. - As US, have few ospreys with Gatling + CIWS to intercept miss...
by killer00100
Sat 26 Sep 2015 18:23
Forum: Act of Aggression
Topic: 1v1 ranked Map pool
Replies: 17
Views: 1431

Re: 1v1 ranked Map pool

I do understand why it's hard to remove Cartel from island but what about US? I don't see why it's hard.

P.S. why you think it's not hard to remove Chimera from island?
by killer00100
Sat 26 Sep 2015 09:09
Forum: Tech Support
Topic: [Bug] Rhino Doesn't Fire While Moving
Replies: 4
Views: 644

Re: [Bug] Rhino Doesn't Fire While Moving

I think he mean that Rhino will shoot as cannon when target is inside the radius the minimum range of artillery and shoot as artillery when target is outside radius of minimum range.
by killer00100
Sat 26 Sep 2015 07:02
Forum: Tech Support
Topic: Cashes come with the New Patch v620
Replies: 32
Views: 3275

Re: Cashes come with the New Patch v620

I don't think this is a crash, but a bug that make all exit button to exit the game, even many of those are supposed to return to main menu or lobby.
by killer00100
Thu 24 Sep 2015 19:11
Forum: Act of Aggression
Topic: [Suggestion] New upgrade for Chimera Outposts that help with its RE blocking Aluminum problem
Replies: 12
Views: 915

Re: [Suggestion] New upgrade for Chimera Outposts that help with its RE blocking Aluminum problem

I suggest to separate cap in each building. Alu building increase Alu cap while RE building increase RE cap. This would make resource control a lot easier and also make it easier to scout and guess enemy's move and can be more strategic by destroy RE building to prevent enemy SW or destroy Alu build...
by killer00100
Thu 24 Sep 2015 18:33
Forum: Tech Support
Topic: exiting a few units of vehicles
Replies: 3
Views: 384

Re: exiting a few units of vehicles

There is a delay between order. If you click two units really fast, the first one will be the only one receive order but not the second one. You have to wait for a bit before click for second one.
by killer00100
Wed 23 Sep 2015 16:35
Forum: Act of Aggression
Topic: Automatic fire of guided missiles? (Chimera)
Replies: 14
Views: 1621

Re: Automatic fire of guided missiles? (Chimera)

From what I remember, Puma and Terminator tank use to shoot different when moving and when standing. Auto-cannon shoot when moving while missile shoot when standing still. Devs do fix to have auto-cannon shoot with missiles when standing. I guess that Devs don't make missiles to shoot when moving wi...
by killer00100
Wed 23 Sep 2015 16:06
Forum: Tech Support
Topic: Range Glitch
Replies: 4
Views: 465

Re: Range Glitch

I'm not sure but Comanche's auto-cannon has shorter range than the missile. I have to move quite closer for the auto-cannon start to shoot.
by killer00100
Wed 23 Sep 2015 05:23
Forum: Tech Support
Topic: auto-save bug version 594
Replies: 5
Views: 624

Re: auto-save bug version 594

put mdmp file into zip or rar and add file in the forum.

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