Search found 296 matches

Go to advanced search

by ZxGanon
Thu 28 Apr 2016 21:28
Forum: Act of Aggression
Topic: [AoA Reboot Beta] Patch v.390 ... + NEW MAP
Replies: 98
Views: 12563

Re: [AoA Reboot Beta] Patch v.390 ... + NEW MAP

Why not testing stuff the community has written down? Why are you guys even having BETA testers if you just ignore us. Thats why the game is dead half year ago... it had so strong community with gamereplays.org and ncie tournaments etc. we told them how to improve the game... any they did nearly no...
by ZxGanon
Thu 28 Apr 2016 21:08
Forum: Act of Aggression
Topic: [AoA Reboot Beta] Patch v.390 ... + NEW MAP
Replies: 98
Views: 12563

Re: [AoA Reboot Beta] Patch v.390 ... + NEW MAP

pathatas85 wrote:go play and don't cry. one turret mygod :D now you can focus on refineries outside the base and banks. what is the problem ?

Go play 8Bit Armys please.
by ZxGanon
Thu 28 Apr 2016 20:56
Forum: Act of Aggression
Topic: [AoA Reboot Beta] Patch v.390 ... + NEW MAP
Replies: 98
Views: 12563

Re: [AoA Reboot Beta] Patch v.390 ... + NEW MAP

Why are you wasting money and testing stuff like that? I know that testing is always something good but this is just stupid. It is common knowledge that a starting turret will restrict the gameplay even more. It provides no option it does nothing. You can even sell the turret and create way stronger...
by ZxGanon
Thu 28 Apr 2016 17:55
Forum: Act of Aggression
Topic: [AoA Reboot Beta] Patch v.390 ... + NEW MAP
Replies: 98
Views: 12563

Re: [AoA Reboot Beta] Patch v.390 ... + NEW MAP

Options and control are two important factors that good RTS games are providing while this turret limits openers instead of increasing them.

Create more options for players...let them react to what your opponen is doing...jesus.
by ZxGanon
Thu 28 Apr 2016 17:37
Forum: Act of Aggression
Topic: [AoA Reboot Beta] Patch v.390 ... + NEW MAP
Replies: 98
Views: 12563

Re: [AoA Reboot Beta] Patch v.390 ... + NEW MAP

in my opinion add a turret is just silly... its a strategy game.. give the player some options to defend rushs... but let them still rush their enemies.. the turret will make the first 5min of game totally boring Exactly. I dont care if Scorpios can smoke the Turret. It is this weird idea behind th...
by ZxGanon
Thu 28 Apr 2016 17:11
Forum: Act of Aggression
Topic: [AoA Reboot Beta] Patch v.390 ... + NEW MAP
Replies: 98
Views: 12563

Re: [AoA Reboot Beta] Patch v.390 ... + NEW MAP

I like the changes still I dont get it why these take you more than 7 days to publish but well. NEW MAP : GENERIC : - Players will now start on all maps with a defense turret near their HQ . You are kidding me right? So that is how you plan to design your game? People complain about rushes? Just add...
by ZxGanon
Tue 26 Apr 2016 12:33
Forum: Act of Aggression
Topic: What went wrong with this game?
Replies: 156
Views: 18985

Re: What did went wrong by this game ?

Dont understand that either. In old CnC´s it was all about spam. The problem is that brainless spamming is something that can ruin the strategy in RTS games. Lets have a look at the best example right now: 8Bit Armies; a game where every unit is simple designed and nearly the same (except tanks). In...
by ZxGanon
Mon 25 Apr 2016 19:17
Forum: Act of Aggression
Topic: Stealth Kodiak WTF
Replies: 40
Views: 6528

Re: Stealth Kodiak WTF

Funny seeing people having a discussion about a strategy that is super weak and does ape shit against medium players. Well there are a lot of frustrating strategies and combinations existing in AoA but the stealthed Kodiak is not one of them. Sometimes frustration occurs because there is no real con...
by ZxGanon
Sat 23 Apr 2016 18:22
Forum: Act of Aggression
Topic: What went wrong with this game?
Replies: 156
Views: 18985

Re: What did went wrong by this game ?

Well they decreased the HP of all buildings out of nowhere so I think they could do that aswell.
by ZxGanon
Sat 23 Apr 2016 18:11
Forum: Act of Aggression
Topic: What went wrong with this game?
Replies: 156
Views: 18985

Re: What did went wrong by this game ?

Ah, always correcting the syntax errors and precising my ideas while being quoted :lol: Exactly that. so we could have the time to fight and develop the battlefield. then the counter choices, builds and balance tweaks are way clearer. And we could, imo, find again the kind of battlefield and sensat...

Go to advanced search