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by Araton
Fri 25 Mar 2016 11:05
Forum: Act of Aggression
Topic: Just give us 6 guys right at the start
Replies: 12
Views: 1560

Re: Just give us 6 guys right at the start

torinus wrote:I also don't think this is a good idea. We just need an unarmed scout unit at start.


That I agree with + it MUST have stealth detection.
The point of this thread wasn't scouting of course. Selkares just wanted to make use of the first bank right from the start of the game.
by Araton
Fri 25 Mar 2016 10:08
Forum: Act of Aggression
Topic: Just give us 6 guys right at the start
Replies: 12
Views: 1560

Re: Just give us 6 guys right at the start

What would you do when those six guys backed up by a Shredder would go after you instead of taking their own bank? Rage quit? You mean, by the time they cross the map? And did my own 6 guys just vanish in thin air? Come on... This is just an idea, don't come in and talk like that for no reason, it ...
by Araton
Thu 24 Mar 2016 20:03
Forum: Act of Aggression
Topic: Just give us 6 guys right at the start
Replies: 12
Views: 1560

Re: Just give us 6 guys right at the start

What would you do when those six guys backed up by a Shredder would go after you instead of taking their own bank? Rage quit?
by Araton
Thu 24 Mar 2016 16:25
Forum: Act of Aggression
Topic: [AoA Reboot Beta] Patch v.282
Replies: 52
Views: 4835

Re: [AoA Reboot Beta] Patch v.282

I'd have prefered if the derricks price were increased a lot. Expansion have always been so cheap, it's a no brainer to expand asap instead of being a strategical choice. I personaly believe this game should have 1 ref, 2 ref and 3 ref builds. Currently everything is based around going 2/3 ref plus...
by Araton
Thu 24 Mar 2016 16:04
Forum: Tech Support
Topic: [Reboot Edition] Uneven resource gathering between factions
Replies: 5
Views: 704

Re: [Reboot Edition] Uneven resource gathering between factions

The fix is to make sure each faction has true 45/s income by fiddling with animations for the harvesters. Cartel has the advantage of hovering the drop-off spot while the others need to drive into the building before activating the income. Furthermore, because cartel only need to build one extra ha...
by Araton
Thu 24 Mar 2016 15:49
Forum: Tech Support
Topic: [Reboot Edition] Uneven resource gathering between factions
Replies: 5
Views: 704

Re: [Reboot Edition] Uneven resource gathering between factions

Although,i haven't done the test my self. I beleive you are right regarding the uneven income between the factions. Cartel income feels more steady and I always have money all the time, the same doesn't apply for the other two factions, which feel slower. The question is how can this be balanced. My...
by Araton
Thu 24 Mar 2016 15:34
Forum: Act of Aggression
Topic: [AoA Reboot Beta] Patch v.282
Replies: 52
Views: 4835

Re: [AoA Reboot Beta] Patch v.282

*shocked* A patch? Already...? Very positive change compared to the last couple of months.

Nice changes. Will have to test how this affect the overal balance.
Keep it up!
by Araton
Wed 23 Mar 2016 18:36
Forum: Act of Aggression
Topic: Economy considerations
Replies: 74
Views: 4366

Re: Economy considerations

Why even have transporters at all, when the refinery could be turned into an admin center and let it submit the resource it self? I hope that was sarcasm. Was it? There is no need to remove more content from the game. Of course it was. I'm also really frustrated by the fact how much less this game ...
by Araton
Wed 23 Mar 2016 15:27
Forum: Act of Aggression
Topic: 3 Oil Spots are way to less
Replies: 25
Views: 1351

Re: 3 Oil Spots are way to less

Now that dotDash mentions it. There is indeed too much oil inside the oil deposits. I think there should be more of them spread out towards the middle of the map to make skirmishes between all sides more interesting and get some competition rolling for these resources. I think the capacity of each d...
by Araton
Wed 23 Mar 2016 12:01
Forum: Act of Aggression
Topic: Economy considerations
Replies: 74
Views: 4366

Re: Economy considerations

Actually, can anyone enlighten me on why ref is required at all? It feels like a concept that's used for 1% of it's potential but with all the associated troubles. I mean, a big, costly refinery with multiple drop points would've made sense. You place one in your base and maybe make a second in mid...

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