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by Megiddo
Sat 25 Jul 2015 23:23
Forum: Act of Aggression
Topic: Units (direct) firing through buildings
Replies: 4
Views: 444

Re: Units (direct) firing through buildings

Yup, can confirm those issues.

Even witnessed turrets and infantry machine guns at the top of a base hill firing at and effectively hitting ennemies located at the bottom of this hill, even if the line of sight was obstructed (through the ground).

Some tweaks are to be made concerning LOS.
by Megiddo
Sat 25 Jul 2015 18:33
Forum: Act of Aggression
Topic: Vehicle stances and movement.
Replies: 13
Views: 1029

Re: Vehicle stances and movement.

+1 Ive allready made a thread about this and I totally agree! We need different stances and movements, it shouldnt be that hard to implement! In fact it could be quite easy for, at least, static artillery which has ennemies in range...one stance "fire at will", the other "stop fire&q...
by Megiddo
Sat 25 Jul 2015 16:57
Forum: Act of Aggression
Topic: Vehicle stances and movement.
Replies: 13
Views: 1029

Re: Vehicle stances and movement.

Considering the amount of money and time used for training and equipping those soldiers, I don't think so. Now more than ever. Given your arguments essentially based on money, training and equipement, apart from any life care considérations on the field (training maybe), i'm not so sure. Anyways, y...
by Megiddo
Sat 25 Jul 2015 15:51
Forum: Act of Aggression
Topic: Vehicle stances and movement.
Replies: 13
Views: 1029

Re: Vehicle stances and movement.

even if a soldier life is expandable and replacable nowadays, some real commanders don't like to put their men's life into jeopardy :D but that's another debate, between realism and arcade-ish style brought by C&C or AoA like games... Though, the idea of a different engagement behaviour you can ...
by Megiddo
Sat 25 Jul 2015 15:30
Forum: Act of Aggression
Topic: Vehicle stances and movement.
Replies: 13
Views: 1029

Re: Vehicle stances and movement.

i kinda agree with this idea, spent some sessions trying to build quite solid base and "owned half map" défenses with artillery sites, attacking carefully the ennemy positions. had to manually fire artillery salvos at each time, where it can be done automatically if the artillery unit has ...
by Megiddo
Sat 25 Jul 2015 15:19
Forum: Act of Aggression
Topic: Game sound
Replies: 2
Views: 416

Re: Game sound

Maybe you can try to lower the "dynamic range compression" setting between 50% and 0%, to match your liking.

hope this can help ;)
by Megiddo
Fri 24 Jul 2015 15:24
Forum: Act of Aggression
Topic: [AoA Beta] Patch v.143
Replies: 32
Views: 4418

Re: [AoA Beta] Patch v.143

Thanks for these new corrections. regarding gameplay depth and tactics, are there any plans concerning : - Units triggered and cooldowned special abilities : infantry suppressive fire (linked to a weapon upgrade for example), grenades (frag/stun/smoke), ability for stealth/snipers/delta force to cal...
by Megiddo
Thu 23 Jul 2015 23:56
Forum: Act of Aggression
Topic: [AoA Beta] Patch v.130
Replies: 20
Views: 2778

Re: [AoA Beta] Patch v.130

First, i would like to thank you for bringing us a proper progeny to the glorious act of war, and for your efforts and dedication fixing and patching the game during this beta phase. it proves your caring for both the success of the game, logically, and the feedback and wishes of your community. Bey...

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