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by tactic
Sat 9 Apr 2016 04:34
Forum: Act of Aggression
Topic: REBOOT BETA : Week 3 : The Game Course.
Replies: 40
Views: 4790

"car" in the barracks

...just wanna vote for the following: ... - Or if a cheap transport truck/other existing transport unit could be relevant IN the barracks? Adding transport trucks to the rax for every faction would cause chaotic early randomness with infantry going everywhere. Furthermore, Cartel and Chimera are res...
by tactic
Sat 9 Apr 2016 03:47
Forum: Act of Aggression
Topic: Visual and audio tweaks?
Replies: 12
Views: 1570

Re: Visual and audio tweaks?

At least the team-color being green I like a lot, I remember some games in other titles where I hesitated because I wasn't clear of the current color being enemy or ally :( For the enemy-team the colors can be displayed as chosen, cause logically all what's not green is enemy. -another issue is a pl...
by tactic
Fri 8 Apr 2016 18:19
Forum: Act of Aggression
Topic: [AoA Reboot Beta] Patch v.304
Replies: 81
Views: 9240

Re: [AoA Reboot Beta] Patch v.304

Ha! MadMat joined a test-game with the new map. Spector maybe this is what you want? Some top players gaming (and me hanging out). I thought about FFA: Teaming is ok imho as I said, but can be faced with or avoided by: -making other alliances dynamically (without a need to talk about that) -random s...
by tactic
Fri 8 Apr 2016 13:29
Forum: Tech Support
Topic: [Bug][Reboot Edition] player colors in the overview-menu in FFAs
Replies: 0
Views: 700

[Bug][Reboot Edition] player colors in the overview-menu in FFAs

The player colors in the overview-/[Enter]-menu differ from the actual player colors on the field inf FFA-games.

-another issue is the bad differentiation of a player choosing green color in a 2v2v2v2 vs the green-team-color
by tactic
Fri 8 Apr 2016 12:40
Forum: Act of Aggression
Topic: [AoA Reboot Beta] Patch v.304
Replies: 81
Views: 9240

Re: [AoA Reboot Beta] Patch v.304

... Bring out your best 3 devs and pick 3 players with different attitudes on gameplay. Create a mini 1vs1, every player/dev vs every other player/dev, and then use those replays to analyze the game in a different light. Some very "friendly" top players (AndreB, DotDash, Gnef, Grungie, Ha...
by tactic
Thu 7 Apr 2016 04:51
Forum: Act of Aggression
Topic: Reboot: Is it enough?
Replies: 69
Views: 8580

Re: Reboot: Is it enough?

I do agree that we might need more oil spots on the map but I would then reduce money gain from everyone one of those (except maybe the one that is next to HQ) to keep same money income as now. Or current oil spots need to be moved a bit on some maps to be further away from starting positions. Agre...
by tactic
Tue 5 Apr 2016 14:06
Forum: Act of Aggression
Topic: [AoA Reboot Beta] Patch v.304
Replies: 81
Views: 9240

Re: [AoA Reboot Beta] Patch v.304

...hope this was just suggested too late and will be found in the next patch:
viewtopic.php?f=192&t=57036
by tactic
Tue 5 Apr 2016 14:03
Forum: Act of Aggression
Topic: Reboot: Is it enough?
Replies: 69
Views: 8580

Re: Reboot: Is it enough?

...cheap move. Any proper RTS game does design it somehow fair for the attacker and defender. In CoH your units do hide for better hitpoints , in Starcraft you can pretty well defend base entrance and a lot of units are good and fast in respond vs attacks. Here Early in AoA+ Reboot attacker has jus...

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