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by thatAC130
Tue 9 May 2017 04:41
Forum: Modding
Topic: Dispatches from the frontlines of zone editing
Replies: 49
Views: 8874

Re: Dispatches from the frontlines of zone editing

Any chance someone could update the link for this tool? I keep getting an error page every time I try to access the download link. :D
also i get the same issue with the "pu.ush" links for the map images.
by thatAC130
Thu 20 Apr 2017 01:13
Forum: Modding
Topic: Wargame: Crimean Escalation (Alpha Release)
Replies: 946
Views: 139124

Re: Wargame: Crimean Escalation (Alpha Release)

I'm just curious, what type of ships are you planning on implementing into this mod? Also in the long run, will this mod have many nations like vanilla Wargame RD or will it only be between a small group of nations on each side? And if it will be with a smaller amount of nations, how would you feel ...
by thatAC130
Sat 15 Apr 2017 05:50
Forum: Modding
Topic: Campaigns Revisited (for testing before beta)
Replies: 3
Views: 5851

Re: Campaigns Revisited (for testing before beta)

Is there any way you could post an update for this mod? seems like a new patch that was released a few days ago broke the mod...

This mod is fun as hell to play with, with all the good ol scandinavian scenarios.
by thatAC130
Fri 14 Apr 2017 09:09
Forum: Modding
Topic: Wargame: Crimean Escalation (Alpha Release)
Replies: 946
Views: 139124

Re: Wargame: Crimean Escalation (Alpha Release)

Hey there! I was wondering if you would know when you think the next update will come out. My anticipation for (hopefully) better naval combat with this mod is killing me! :D I will be back from vacation tomorrow and then I will go on working on it. The gameplay content of the patch is about 40% do...
by thatAC130
Wed 12 Apr 2017 05:53
Forum: Modding
Topic: Wargame: Crimean Escalation (Alpha Release)
Replies: 946
Views: 139124

Re: Wargame: Crimean Escalation (Alpha Release)

Hey there! I was wondering if you would know when you think the next update will come out. My anticipation for (hopefully) better naval combat with this mod is killing me! :D
by thatAC130
Tue 21 Mar 2017 07:28
Forum: Modding
Topic: Wargame: Ash and Shadows v2.47; ongoing APS update, Yugo upgrade
Replies: 1104
Views: 319551

Re: Wargame: Ash and Shadows v2.04 test version released

Aw man, thanks a lot for the update! Feels good knowing that I'll no longer have to retreat entire armies against the Best Korean napalm tanks! :lol: Just curious, I know you're practically rebuilding the mod and all, but are we going to (eventually) be seeing the custom units you added? Do you thin...
by thatAC130
Fri 17 Mar 2017 01:53
Forum: Modding
Topic: Wargame: Ash and Shadows v2.47; ongoing APS update, Yugo upgrade
Replies: 1104
Views: 319551

Re: Wargame: Ash and Shadows v2.02 test version released

Decided post something about one of the new unit changes into something "fun" and "creative" than the usual "point at the issues" kind of posts. :D One of the pages in a journal, recovered from an empty barracks outside of Seoul. "It's been 2 weeks since the North ...
by thatAC130
Tue 7 Feb 2017 00:58
Forum: Modding
Topic: Wargame: Ash and Shadows v2.47; ongoing APS update, Yugo upgrade
Replies: 1104
Views: 319551

Re: Wargame: Ash and Shadows

Ah, nevermind! I've seemed to have figured it out now! thanks a lot for your help! ( ^-^)/
by thatAC130
Mon 6 Feb 2017 08:44
Forum: Modding
Topic: Wargame: Ash and Shadows v2.47; ongoing APS update, Yugo upgrade
Replies: 1104
Views: 319551

Re: Wargame: Ash and Shadows

It seems you are using vanilla ZZ file and Ash and Shadows NDF. You need to open Ash and Shadows ZZ with BGM (but first you will need to add battlegroups.dic and interface_outgame.dic to it). I changed once campaign using this mod and it was great. Looking forward to version 2.0 Huh. I dont think i...
by thatAC130
Sun 5 Feb 2017 05:01
Forum: Modding
Topic: Wargame: Ash and Shadows v2.47; ongoing APS update, Yugo upgrade
Replies: 1104
Views: 319551

Re: Wargame: Ash and Shadows

Hey there, I was just messing around with the Battle Group Manager, and noticed that any changes in the campaign will simply change the names on all of the units in the mod back to their original ones that they were based off of (but not their weapons and stats). Just curious if there was a work aro...

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