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by Nathan des Lessings
Thu 6 Apr 2017 18:44
Forum: General Discussions
Topic: Lobby Games.
Replies: 4
Views: 500

Re: Lobby Games.

Crotou wrote:If you look at the menu, you will see a darkened "Quick Match" option. ;)

Ah, looking can be good. :D Is that working for multiplayer too?
by Nathan des Lessings
Thu 6 Apr 2017 17:23
Forum: General Discussions
Topic: Lobby Games.
Replies: 4
Views: 500

Lobby Games.

Please make better Lobby games. At the moment, like in Wargame Red Dragon, there is the usual Lobby where the host picks the better player and make unbalenced matches. I would prefere a system, can be found in CoH 2, where you simply can find games, like ranked in WRD, but simply without ranked. I t...
by Nathan des Lessings
Sun 2 Apr 2017 20:45
Forum: Wargame : Red Dragon
Topic: [RD] Report chat abuses & teamkilling
Replies: 1904
Views: 314859

Re: [RD] Report chat abuses & teamkilling

At 20:42 CET+1
In wargame chat [img]
Hz.PNG
[/img]
by Nathan des Lessings
Thu 23 Mar 2017 16:31
Forum: Wargame : Red Dragon
Topic: Leave no man behind: WGermany
Replies: 688
Views: 47610

Re: Leave no man behind: WGermany

urogard wrote:Well one could hope for that eternal power creep to just stop ...

But that doesn't sell as well apparently.


sadly :(
by Nathan des Lessings
Wed 15 Mar 2017 20:20
Forum: General Discussions
Topic: Destructable Buildings?(?)
Replies: 32
Views: 3337

Re: Destructable Buildings?(?)

DrRansom wrote:I hope that damaged buildings have higher cover, that would be both realistic and delightfully unintuitive for the beginner player.

Though, if that is a case, then there should be engineers who "improve" a building for defensibility.


Well then mines should be possible too... :D
by Nathan des Lessings
Tue 14 Mar 2017 23:27
Forum: General Discussions
Topic: Destructable Buildings?(?)
Replies: 32
Views: 3337

Re: Destructable Buildings?(?)

I do hope that buildings provide better cover the more they are blown up if they are destructible. i guess it would be better in the other direction... The more destroied the worse the cover... Here is an interesting fact about buildings: In an intact condition they do not provide very good camo co...
by Nathan des Lessings
Tue 14 Mar 2017 23:20
Forum: General Discussions
Topic: Sturmtiger
Replies: 33
Views: 3622

Re: Sturmtiger

I'd like to see the Sturm-Infanteriegeschütz 33B, if we can't get the Brummbar. https://s-media-cache-ak0.pinimg.com/originals/b4/f8/2e/b4f82eab6e00e681e6b3abb5febdc2ee.jpg Edit; ignore it, all of them went to the Soviet Union. Well I think there will be something similar to that anyway hop...
by Nathan des Lessings
Tue 14 Mar 2017 20:48
Forum: General Discussions
Topic: Destructable Buildings?(?)
Replies: 32
Views: 3337

Re: Destructable Buildings?(?)

orcbuster wrote:I do hope that buildings provide better cover the more they are blown up if they are destructible.

i guess it would be better in the other direction...
The more destroied the worse the cover...
by Nathan des Lessings
Mon 13 Mar 2017 18:13
Forum: General Discussions
Topic: What about mines?
Replies: 17
Views: 1883

Re: What about mines?

[EUG]MadMat wrote:
Nathan des Lessings wrote:I have no idea how mines would change the game

In a meeting engagement setting as is ours, it would only kill the game's tempo.

Therefore, there won't be mines in SD44.


oj, thats :( but maybe next game...
by Nathan des Lessings
Mon 13 Mar 2017 17:35
Forum: General Discussions
Topic: What about mines?
Replies: 17
Views: 1883

Re: What about mines?

Wicca wrote:I wouldnt mind mining, if there was a counter, like pioneers or engineers. And that you couldnt just "Mine the entire front."

Of cause, it would be that way. Simply a new realistic part of the game.

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