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by DeuZerre
Wed 10 May 2017 16:29
Forum: General Discussions
Topic: A case for the 91. LL (and the need for infantry in your deck in general)
Replies: 11
Views: 1612

Re: A case for the 91. LL (and the need for infantry in your deck in general)

Well, the point I was trying to make (not clearly though) was that hopping was slightly faster to get you real close.

In the open, I generally use fast vehicles to move as fast as they can towards routing/pinned units. DOes the trick.
by DeuZerre
Wed 10 May 2017 13:47
Forum: General Discussions
Topic: A case for the 91. LL (and the need for infantry in your deck in general)
Replies: 11
Views: 1612

A case for the 91. LL (and the need for infantry in your deck in general)

So today, had a 3v3 with randoms on coleville. Since I love the 91. LL for some hipster reasons, I picked it with a different initial build than I usually do: This time, I picked LOTS of Ersatzgruppe, three crappy mortars, some command infantry, and some bad AT+AA for flank defence. The end result i...
by DeuZerre
Tue 9 May 2017 09:19
Forum: General Discussions
Topic: King Tiger armor vs Jumbo armor
Replies: 95
Views: 9074

Re: King Tiger armor vs Jumbo armor

Woozle wrote:
Spoiler : :
Image

Unless I'm mistaken, this means that a 152 mm shell was fired at 100m.

I don't think much can sustain a 152 shell, or a 17PDr, or even a 76mm shell at those ranges.
by DeuZerre
Tue 9 May 2017 01:04
Forum: General Discussions
Topic: Asymetric balance of Jerries VS allies in Normandy 44
Replies: 42
Views: 4530

Re: Asymetric balance of Jerries VS allies in Normandy 44

Rather than being able to give planes a direct 'attack ground' or 'attack object' order they are replaced by two new orders. 'Hunt' and 'Strike' In hunt mode you get a large circle, like the off map artillery. You place the circle and the plane proceeds there. It the...
by DeuZerre
Mon 8 May 2017 11:50
Forum: General Discussions
Topic: Asymetric balance of Jerries VS allies in Normandy 44
Replies: 42
Views: 4530

Re: Asymetric balance of Jerries VS allies in Normandy 44

I'm not saying one side should be shafted, I'm saying the germans have weak air already, so their ground AA should be much better. Air wasn't that strong in the first beta I played because AA did massive suppression and planes flying over AA were almost insta-routed, even above german AA (that is sh...
by DeuZerre
Mon 8 May 2017 10:56
Forum: General Discussions
Topic: Asymetric balance of Jerries VS allies in Normandy 44
Replies: 42
Views: 4530

Asymetric balance of Jerries VS allies in Normandy 44

Yesterday, had a discussion with a buddy and one of the observations was that the Germans weren't that great, mostly due to some soft issues. The germans get a small air tab, which is already quite generous considering the state of the german air force during the normandy campaign. But they also get...
by DeuZerre
Sat 22 Apr 2017 10:30
Forum: General Discussions
Topic: HS-129B-3
Replies: 20
Views: 1997

Re: HS-129B-3

That being said, it was mentined that there would be an other Duck model (I think with 37mm) in one of the dev blogs.
by DeuZerre
Sat 22 Apr 2017 09:27
Forum: General Discussions
Topic: Make Infantrie Anti Tank weapons realistic
Replies: 6
Views: 957

Re: Make Infantrie Anti Tank weapons realistic

Most of the ingame used Antitank weapons have quite unrealistic stats. Firstly, the range is much too high, while the range of tanks is a quarter or at least half the real range. Secondly, they have too high penetration values with it penetrates almost every time, but a e. g. a piat had a penetrati...
by DeuZerre
Tue 18 Apr 2017 22:12
Forum: General Discussions
Topic: Should aircraft be repairable when ground units are not?
Replies: 13
Views: 1707

Re: Should aircraft be repairable when ground units are not?

More like "Canopy broken" -> Terrible aim, or "controls damaged" with broader turn radius.
by DeuZerre
Tue 18 Apr 2017 09:13
Forum: General Discussions
Topic: Should aircraft be repairable when ground units are not?
Replies: 13
Views: 1707

Re: Should aircraft be repairable when ground units are not?

The difference between WG and SD is that there is no health system for vehicles. Vehicles can receive non-lethal crits and they require a supply truck to repair those non-lethal critical hits. If we can repair these non-lethal crits on the field, we can repair planes' from nonlethal damage at the a...

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