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by FLX
Thu 9 Mar 2017 13:29
Forum: General Discussions
Topic: Standard game mode and Dynamic Front Line
Replies: 7
Views: 368

Re: Standard game mode and Dynamic Front Line

D’un simple clic, il devient possible de voir la portée à laquelle notre unité pourra voir et l’angle de vision qu’elle aura à disposition. Sounds good. Does it mean we will be able, after selecting a unit and pointing at a location we want it to go, to see its line of sight and firing range it wou...
by FLX
Wed 11 Jan 2017 10:58
Forum: Wargame : Red Dragon
Topic: Suggestion: 15-man squads +50% RoF on primary weapon
Replies: 62
Views: 2781

Re: Suggestion: 15-man squads +50% RoF on primary weapon

Infantry rifles rate of fire is already dependent of the number of men in the squad, base reload time is divided by the number of men.
by FLX
Fri 6 Jan 2017 15:33
Forum: Off-Topic
Topic: Did anything came out from Razer and Wargame: Red dragon cooperation?
Replies: 9
Views: 638

Re: Did anything came out from Razer and Wargame: Red dragon cooperation?

D-M wrote:Maybe the office is full of razer hardware. :>

In that case they forgot me ! :evil:
by FLX
Fri 30 Dec 2016 21:14
Forum: Wargame : Red Dragon
Topic: [Red Dragon] Patch (v.61340)
Replies: 289
Views: 28650

Re: [Red Dragon] Patch (v.61340)

blackwolf23 wrote:http://forums.eugensystems.com/download/file.php?id=6708
usa meme.jpg

Praised be Madmat!

Fool ! This is the devil you're worshipping !
by FLX
Wed 28 Dec 2016 23:48
Forum: Wargame : Red Dragon
Topic: [Red Dragon] Patch (v.60540) - BUG FIXES
Replies: 44
Views: 4491

Re: [Red Dragon] Patch (v.60540) - BUG FIXES

I.e. which units ignoring which commands under which circumstances which units attacking what what kind of weird pathing, inefficient? counterintuitive? or just trucks refusing to drive through buildings and have to find paths around them which you don't agree perfectly with? I've noticed that at l...
by FLX
Mon 26 Dec 2016 22:23
Forum: Tech Support
Topic: [Solved] Unit blows up for no apparent reason
Replies: 7
Views: 404

Re: [Solved] Unit blows up for no apparent reason

Boz wrote:Quelle blague...

Should we consider ATGM's have a [AoE] tag now?

No need for AoE, damage are based on the 3D so when a missile out of control hits a tank the armor involved is calculated and the damages are applied.

Very bad luck though ! :lol:
by FLX
Sun 25 Dec 2016 20:40
Forum: Wargame : Red Dragon
Topic: Tunguska&Tunguska-M
Replies: 263
Views: 8458

Re: Tunguska&Tunguska-M

AmberT wrote:Reasoning to buff:
nande wrote:.....the tung missile has a 3s reload. Crotale, adats, stormer, pgz-95 etc have 1s.

If this is the case then it's a mistake that comes from the time where it was changed from F&F to guided. We put it at 1sec like every other guided AA missile and we're good.
by FLX
Tue 20 Dec 2016 11:25
Forum: Tech Support
Topic: J 35F still bugged, infantry still bugged
Replies: 3
Views: 363

Re: J 35F still bugged, infantry still bugged

This is a bug. (In fact it's a configuration problem from the game design so we don't call it a bug internally.)

To report gameplay problems please use one of the existing post regrouping them : viewtopic.php?f=155&t=58396 it's much easier to find reports that way.
by FLX
Mon 19 Dec 2016 22:05
Forum: Wargame : Red Dragon
Topic: Paddy Field 1v1 egregious imbalance (diagram)
Replies: 39
Views: 1571

Re: Paddy Field 1v1 egregious imbalance (diagram)

Possible solution to balance this map without effectivly changing the 2v2 version: # Increase platou homesector size, don't decrease seaside size because it would diminish possible hiding spots for the cv. # Create small road from platou towards echo/hotel. Second option is impossible, any opinion ...
by FLX
Thu 15 Dec 2016 23:44
Forum: Wargame : Red Dragon
Topic: Please fix Infantry
Replies: 22
Views: 1824

Re: Please fix Infantry

Soon 8-)

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