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by ace40k
Thu 24 Dec 2015 20:32
Forum: Act of Aggression
Topic: SOLUTION to save AOA game to Eugen
Replies: 14
Views: 2194

Re: SOLUTION to save AOA game to Eugen

no new content (maps, units, campaigns, skins, gamemodes) or content announcements since release, which was Sept 1st by the way. only bug fixes, balance changes and quality of life improvements (infantry icons, multi-seclect buildings, etc). if you still think AoA has a bright future of big changes ...
by ace40k
Mon 21 Dec 2015 21:06
Forum: Act of Aggression
Topic: AI problem
Replies: 7
Views: 1053

Re: AI problem

sadly i gotta agree. the AI in this game is only good for basic testing purposes. other than that, it is complete crap. AoA's AI rule sets are only static and script-based, there's no dynamic element as it cannot react to tactics or unit compositions of enemies or human opponents. the AI also has lo...
by ace40k
Mon 14 Dec 2015 22:40
Forum: Modding
Topic: Tutorial, modding Act of Aggression team colors
Replies: 24
Views: 13424

Re: Tutorial, modding Act of Aggression team colors

can you post the code for these team colors please sorry, only recently found time to extract them from my old modded file. below they are. just put these into the value fields for AppliedUnitColor, LabelUnitBackgroundColor, LabelUnitBorderColor, etc. they have the "correct" hex code form...
by ace40k
Thu 3 Dec 2015 21:49
Forum: Modding
Topic: Tutorial, modding Act of Aggression team colors
Replies: 24
Views: 13424

Re: Tutorial, modding Act of Aggression team colors

General Mig wrote:can you post the code for these team colors please

i would have sent you my modded file so you can replace your default one. but since Eugen is about to release another bugfix this would be pointless as you'd need to mod the new version's file again
by ace40k
Thu 3 Dec 2015 21:44
Forum: Act of Aggression
Topic: AoA Valoration on Steam
Replies: 71
Views: 9537

Re: AoA Valoration on Steam

three-resources mechanics i dont know how much my opinion is of value to you, but i am a very big fan of the three-resource system because it adds complexity to the game. instead of mindlessly having to collect one main resource, there's tradeoff between collecting Oil/Alu/RE as you need to decide ...
by ace40k
Thu 3 Dec 2015 21:17
Forum: Act of Aggression
Topic: [AoA] Patch v.734
Replies: 15
Views: 2295

Re: [AoA] Patch v.734

Eugen stahhp, ya patches be breakin muh teamcolor mod ;_;


just kidding, keep the patches coming, always appreciated!
by ace40k
Thu 3 Dec 2015 21:15
Forum: Act of Aggression
Topic: What you and/or me would like to see in a new iteration of AoA (or get modded)
Replies: 16
Views: 1748

Re: What you and/or me would like to see in a new iteration of AoA (or get modded)

good list but everyone knows you're unfortunately wasting your time. they will never implement all that stuff into AoA and an AoA2 wont come so soon since this game didnt really catch on
by ace40k
Tue 1 Dec 2015 21:23
Forum: Act of Aggression
Topic: AoA Valoration on Steam
Replies: 71
Views: 9537

Re: AoA Valoration on Steam

in essence, AoA is a really really well made RTS game with amazing graphics and audio that, unfortunately, just lacks depth and replay value (no exciting campaign, no other singleplayer modes like "tower defense", no coop mode, lack of gamemodes like conquest/flagcapture etc, no customizat...
by ace40k
Tue 1 Dec 2015 21:18
Forum: Act of Aggression
Topic: does valkyrie really have flares after update?
Replies: 3
Views: 561

Re: does valkyrie really have flares after update?

at this point i am just assuming the Valk is completely bugged. because i have never seen it use its (supposedly "existing") AA missiles after buying the upgrade either
by ace40k
Sun 29 Nov 2015 13:02
Forum: Act of Aggression
Topic: New Gamemodes
Replies: 1
Views: 279

New Gamemodes

right now, AoA only offers some form of "Annihilation" gamemode, that is, destroy everything of your enemy to win. but i think there's much more potential for more gamemodes to keep the game experience exciting and diverse. some of my ideas are: ⋅  Conquest : capture and hold fla...

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