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by Elder Forest
Sun 27 Jul 2014 13:57
Forum: Tips & Tutorials
Topic: Deck list - Import & play!
Replies: 99
Views: 97650

Re: Deck list - Import & play!

What's this? New DLC and no new decks? I don't know about you but nearly all my decks needed repair following the DLC - cards seemed to drop out leaving typically 5-15 activation points unused. So most of the decks in the original list will probably need updating. (note I mainly use national decks ...
by Elder Forest
Wed 23 Jul 2014 23:38
Forum: Clans
Topic: The DOGs are recruiting once more!
Replies: 59
Views: 12493

Re: The DOGs are recruiting once more!

Quick answer - yes

Regarding the TS things have been quiet because of the delayed DLC/meta change (I hear same is true for a lot of groups), Saying that there are still times with a regular half dozen or so people on - more often at weekends.
by Elder Forest
Mon 7 Jul 2014 22:46
Forum: Wargame : Red Dragon
Topic: The "View Profile" Button.
Replies: 20
Views: 1634

Re: The "View Profile" Button.

After considering both sides of the arguement I think that the view stats function, overall, is destructive to the community, same way as barriers to trade end up making an economy poorer barriers to play make a community poorer. Take the "I won't waste my time playing with you" mentality ...
by Elder Forest
Mon 30 Jun 2014 21:38
Forum: Clans
Topic: The DOGs are recruiting once more!
Replies: 59
Views: 12493

Re: The DOGs are recruiting once more!

Just putting this thread back on track, as Crostorm said we are happy to see more wargame players who want to play as a team - whether you can teach, want to learn. or just want to play.

http://www.deviousoldgamers.com
TS3: ts3.DeviousOldGamers.com:10000
by Elder Forest
Mon 30 Jun 2014 14:19
Forum: Wargame : Red Dragon
Topic: Win-Rate Discrimination
Replies: 25
Views: 2617

Re: Win-Rate Discrimination

I think AI skirmishes count...maybe you could just stomp an easy AI with a bad deck to boost it up some. Does this work? Yes, and to take that even further, you could just make an AI with only a CV in the deck and end things even quicker. Not in skirmish but in multi verses AI Wether intended or no...
by Elder Forest
Thu 12 Jun 2014 13:53
Forum: Wargame : Red Dragon
Topic: Handicap
Replies: 50
Views: 3747

Re: Handicap

This is a good idea. Bonus starting points and/or income could be assigned based on the relative aggregate value of each team - with aggregate value being some combo of player level, games played and win/loss ratio (I'm sure somebody could work out a simple enough algorithm). Might need to be differ...
by Elder Forest
Fri 6 Jun 2014 09:55
Forum: Wargame : Red Dragon
Topic: PPL to Play with?
Replies: 1
Views: 256

Re: PPL to Play with?

Yes, see here

viewforum.php?f=102
by Elder Forest
Sat 24 May 2014 14:53
Forum: Wargame : Red Dragon
Topic: [Conquest] Side holding more zones should get lower income
Replies: 21
Views: 2000

Re: [Conquest] Side holding more zones should get lower inco

Zone wrote: I just think the overall "pace" of conquest games should be reduced. I find them a ridiculous spam and exploit party because losses mean nothing anymore. I wonder what difference it would make if kills and/or losses were taken into account in the scoring - something like 1 add...
by Elder Forest
Wed 21 May 2014 00:30
Forum: Tips & Tutorials
Topic: New player? Need help learning the game? 2.0
Replies: 101
Views: 21424

Re: New player? Need help learning the game? 2.0

idee_fx wrote:
the truth for so many


I can identify with everything you said so will add you as well, might help find a way out of the rut.
by Elder Forest
Wed 30 Apr 2014 20:25
Forum: Wargame : Red Dragon
Topic: New version (v244)
Replies: 181
Views: 17730

Re: New version (v244)

American F-15E Strike Eagle renamed F-15D Eagle Sorry but this just doesn't feel right, the F.15D was to the F.15C what the F.15B was to the F.15A - just a two seat version produced and allocated amongst the squadrons in (relatively) limited numbers for training and ferrying the CO around, Even the...

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