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by James-Bond
Thu 19 Apr 2018 23:43
Forum: Wargame : Red Dragon
Topic: Suggestion: remove the ingame 3d unit view
Replies: 8
Views: 1729

Re: Suggestion: remove the ingame 3d unit view

To be honest this sounds like an over reaction. Saying it on the same lines as hacking is absurd. Weapon trails are more important clues to what unit. Heavy AA, IR AA, Artillery, Cannon, ATGM etc. Silhouette of gives a rough indicator. Looks like T-72 point can range from 35pt - 150pts. Many variant...
by James-Bond
Wed 18 Apr 2018 00:51
Forum: Wargame : Red Dragon
Topic: One Deck to fight them all
Replies: 92
Views: 13532

Re: One Deck to fight them all

Mi-24K Man, how I wish that this unit only had very good, or even just good optics. same, would make it cheaper and more avail. would be a very powerful unit. +1 Always want to take Mi-24K, but the KA is better option in current state imo. I Would like Very Good Optics and better availability (w/ a...
by James-Bond
Tue 17 Apr 2018 00:42
Forum: Wargame : Red Dragon
Topic: One Deck to fight them all
Replies: 92
Views: 13532

Re: One Deck to fight them all

@Booster How have your games been when you have been using that deck? Just noting my russian deck looks completely different ( doesn't mean im right, just a different playstyle) I'm just going to guess Good Air players can be annoying? And helicopters prevent you from pushing. 1st think I think you ...
by James-Bond
Mon 16 Apr 2018 13:07
Forum: Wargame : Red Dragon
Topic: Suggestion: RNG in WG (for WG4?)
Replies: 21
Views: 3174

Re: Suggestion: RNG in WG (for WG4?)

Ah right, so there are different layers of probability for different results.
I thought it was just multiple dice for the return of 1 value like accuracy.

Is this mechanism used in games like
World of Tanks or Armored Warfare?
by James-Bond
Sun 15 Apr 2018 18:20
Forum: Wargame : Red Dragon
Topic: Suggestion: RNG in WG (for WG4?)
Replies: 21
Views: 3174

Re: Suggestion: RNG in WG (for WG4?)

End of the day multiple dice will just return a probability value anyway their is no reason to make it more complex? 2 head coin tosses in a row, 25% Greater than 6 on an 8 sided dice, 25% Greater than 75 out of 100, 25% I'd prefer to deal directly with % probability than complex compound odds. htt...
by James-Bond
Sun 15 Apr 2018 04:04
Forum: Wargame : Red Dragon
Topic: Suggestion: RNG in WG (for WG4?)
Replies: 21
Views: 3174

Re: Suggestion: RNG in WG (for WG4?)

The only thing the dice system does is make finding your odds harder. If you want less randomness you can just directly adjust the hit chances. +1 End of the day multiple dice will just return a probability value anyway their is no reason to make it more complex? 2 head coin tosses in a row, 25% Gr...
by James-Bond
Sat 14 Apr 2018 02:25
Forum: Wargame : Red Dragon
Topic: Suggestion: how to prevent early rushes to make this game more enjoyable.
Replies: 14
Views: 1890

Re: Suggestion: how to prevent early rushes to make this game more enjoyable.

Op solution idea doesnt solve imo. Actually it is easier than you think. I must to ask you: Do you want to play games like this? I don't think so. I and the people with similar views wants to play a strategy game but rush-games makes WG feels like "one-wave tower defense". Ofc i don't wan...
by James-Bond
Fri 13 Apr 2018 21:17
Forum: Wargame : Red Dragon
Topic: Suggestion: how to prevent early rushes to make this game more enjoyable.
Replies: 14
Views: 1890

Re: Suggestion: how to prevent early rushes to make this game more enjoyable.

Op solution idea doesnt solve imo.

My idea
"Base" Cv is invincible for X minute.
Like in fps so u dont get spawn killed.

However isn't the solution to these rushes.
Fast recon heli to identify what strategy enemy is attempting.
Keep points in reserve to react with appropriate counter.
by James-Bond
Thu 12 Apr 2018 00:13
Forum: Tips & Tutorials
Topic: Completely new player, seeking Commonwealth Coalition deck advice
Replies: 6
Views: 6250

Re: Completely new player, seeking Commonwealth Coalition deck advice

@The_Immortal_Shrike I understand completely, even when you be clever the brute force of a lot armour can be very annoying. CMW Motor @HiECoyhPUZQHNAfI5DoJ6h0E8Rk6aIycEqB4DdseBK2XHWIQSEIkrJxSeIkmQg0CZJuQISC4MaKbCC9OXQQECNEoQIincp8iw4sMrHRKGiQLpLVCwso+CP4q0A== CMW Motor.jpg CMW General @Hi8B0y5p7ZQnp...

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