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by James-Bond
Sat 15 Jul 2017 21:58
Forum: Wargame : Red Dragon
Topic: WG4 decks + gameplay discussion
Replies: 48
Views: 6179

Re: WG4 decks + gameplay discussion

Well who said Wargame IV is getting rid of coalitions? Also there aint a one completely unviable nation in WRD unlike WEE or WALB. NK, ANZAC, Norway and Danmark have most handicaps, sort of unviable for 1vs1. And even NK is easy fixed if devs would want it. Their is no way to argue that minors shou...
by James-Bond
Fri 14 Jul 2017 02:10
Forum: Wargame : Red Dragon
Topic: The Art of Soviet Airborne [Reboot Edition]
Replies: 81
Views: 8581

Re: The Art of Soviet Airborne [Reboot Edition]

Got a few Plane related questions A plane with Exceptional Air Detection, what distance does it detect planes with Medium stealth? (Also if 'feels' like a Rafale has better medium stealth than others and can blindside my ASF.) Do SEAD planes all have the same detection distances of RADAR weapons whi...
by James-Bond
Tue 11 Jul 2017 23:25
Forum: Tips & Tutorials
Topic: Heavy AA in 1v1: to pair or not?
Replies: 5
Views: 2327

Re: Heavy AA in 1v1: to pair or not?

Interesting to see what other respond with? Depending on the AA unit, I might have them in a pair. The reason I do it is to increase the chances of a kill, instead of 1 unit hitting twice in a row, you only need 2 hits from 4 shots if they were paired. However if the enemy is relentless will artille...
by James-Bond
Tue 11 Jul 2017 18:19
Forum: Wargame : Red Dragon
Topic: How long are we going to pretend the SU27PU is either realistic or balanced?
Replies: 20
Views: 2863

Re: How long are we going to pretend the SU27PU is either realistic or balanced?

It's not the SU-27 being unbalanced, it's that for some reason, the Soviet Union gets 3 cards of them which is kind of BS. Cards: 2x Su-27PU, 1x Su-27S, 1x Su-27M Is there any MiG-29 which has AT Missiles? (reference CnC MiG destroying tank :lol: ) https://vignette3.wikia.nocookie.net/cnc/images/5/...
by James-Bond
Tue 11 Jul 2017 01:18
Forum: Wargame : Red Dragon
Topic: Map: Strait to the Point (Why so popular?)
Replies: 14
Views: 2548

Re: Map: Strait to the Point (Why so popular?)

The description you did sounds like most warfare videogame trailers nowadays, maybe that's why people like it. when you mentioned trailers couldn't help but think of the BF2 Intro (i know it's old) is a bit like wargame you put a lot of effort in taking a town, you take it over, only to get hit by ...
by James-Bond
Sun 9 Jul 2017 16:14
Forum: Wargame : Red Dragon
Topic: Thoughts on artillery mechanics and how to improve them
Replies: 50
Views: 5467

Re: Thoughts on artillery mechanics and how to improve them

trying to catch up on a lot said, very pedantic about what an actual helo rush is, get some quick early recon, hold some points back, if rush is happening spawn AA? (i'm not pro) some ideas, although pretty much repeating whats been said in the last page or 2. - original base spawn, units were invul...
by James-Bond
Thu 6 Jul 2017 23:16
Forum: Wargame : Red Dragon
Topic: WG4 decks + gameplay discussion
Replies: 48
Views: 6179

Re: WG4 decks + gameplay discussion

Some stuff I want: Veterancy overhaul - F&F weapons gain almost no bonus from veterancy (I.e. Hellfire), but are generally quite accurate. - GUID weapons gain a large bonus from veterancy (i.e. malyutka) - MCLOS weapons and certain GUID weapons are unaffected by ECM values. - Veterancy generall...
by James-Bond
Wed 5 Jul 2017 17:45
Forum: Wargame : Red Dragon
Topic: Map: Strait to the Point (Why so popular?)
Replies: 14
Views: 2548

Map: Strait to the Point (Why so popular?)

Why is it such a popular map? I usually cba waiting on lobbies for ages, so I just join whatever lobbies are nearly full. So ignoring the usual Blufor stacking. to me, the map is very predictable Game Start: - Both side, spam an arty attack on main road. 1 person's army will get wrecked despite nume...
by James-Bond
Sat 1 Jul 2017 13:28
Forum: Wargame : Red Dragon
Topic: Thoughts on artillery mechanics and how to improve them
Replies: 50
Views: 5467

Re: Thoughts on artillery mechanics and how to improve them

Agree that'd I like a few more functions for artillery. my personal favourite, would be the ability to draw a line to smoke. Start point, End point, Confirm Example your arty has 8 shots, it would aim at each 1/8 on the drawn line. The shells wouldn't land perfectly due natural accuracy of the Arty....
by James-Bond
Tue 27 Jun 2017 22:42
Forum: Wargame : Red Dragon
Topic: An Idea
Replies: 24
Views: 3830

Re: An Idea

R3d Sh4mbala wrote:I find it funny that the first thing on my research about Manpats. Says that ATGM teams are a threat to low flying aircraft especially helicopters. Eugen you have made our ATGM squads even weaker! :lol:


Made me think of the AT4 in Battlfield haha
https://www.youtube.com/watch?v=Q_UFaHmtIys

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