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by FirmusPiett
Thu 17 Apr 2014 02:33
Forum: Wargame : Red Dragon
Topic: The incoming release
Replies: 46
Views: 5140

Re: The incoming release

I will say it because it is not often said, and what is often said is to the contrary; rather undermining and pessimistic. Mad respect to MadMat on his recent few posts in this thread. Also, respect to Eugen for getting this far. Indeed, the game can only improve, especially if Eugen retains its abi...
by FirmusPiett
Thu 17 Apr 2014 01:45
Forum: Wargame : Red Dragon
Topic: Challenger 2 feels UP for price
Replies: 74
Views: 5004

Re: Challenger 2 feels UP for price

Yeah it seemed like they overdid the nerfing a little. Juuust a 'lil.
by FirmusPiett
Wed 16 Apr 2014 14:23
Forum: Modding
Topic: Battlegroup Mod - First Prototype RELEASED!
Replies: 75
Views: 8611

Re: Battlegroup Mod - First Prototype RELEASED!

Thanks for the answers
I would join you but I'm not at home until Friday onwards so no can do atm.
by FirmusPiett
Wed 16 Apr 2014 14:07
Forum: Wargame : Red Dragon
Topic: Full rebalance concept for medium tanks, all nations
Replies: 244
Views: 19400

Re: Full rebalance concept for medium tanks, all nations

Don't lose hope, even if they have taken this thread into consideration and had a look at trying a meta change out, they would still have had to equalise the T-72M for balance purposes. Shame though, it's been completely destroyed lol. Our only hope is that they will visit this no-tank meta some tim...
by FirmusPiett
Tue 15 Apr 2014 23:32
Forum: Wargame : Red Dragon
Topic: Udaloy II = only one was ever built?
Replies: 80
Views: 7860

Re: Udaloy II = only one was ever built?

This is a fair point OP. It would be unfair if Eugen were to be choosey with the alternate timeline and use it to randomly support some nations and not others. They should try and apply the 'extended Cold War' logic to its fullest in order to be consistent. But they do have to balance things. Someti...
by FirmusPiett
Tue 15 Apr 2014 23:11
Forum: Modding
Topic: Battlegroup Mod - First Prototype RELEASED!
Replies: 75
Views: 8611

Re: Battlegroup Mod - First Prototype RELEASED!

Wow , this sounds promising. I don't know anything about modding in Wargame RaduM, but I have a little experience with another RTS. So I don't know how the 'reference files' or system otherwise works but perhaps there is some other master file or directory which will allow you to acknowledge all un...
by FirmusPiett
Mon 14 Apr 2014 17:22
Forum: Wargame : Red Dragon
Topic: How to discourage and eliminate blobs - a thought.
Replies: 15
Views: 1580

Re: How to discourage and eliminate blobs - a thought.

Yes it's true Mitchverr, training and adrenaline would take care of keeping the ship's crew going in a crisis but nevertheless it would not be unreasonable to cite a natural fear of death and concern for the ship that has just sunk as a reason for a morale hit. It seems more unreasonable to say that...
by FirmusPiett
Mon 14 Apr 2014 17:02
Forum: Wargame : Red Dragon
Topic: How to discourage and eliminate blobs - a thought.
Replies: 15
Views: 1580

Re: How to discourage and eliminate blobs - a thought.

Precisely; even if a nearby ship were simply to capsize, the resulting carnage and feeling of despair would take a greater toll on surrounding ships' crewmen than the ships would take physical damage. In all cases, it should be morale which is more significantly hit than HP points.
by FirmusPiett
Mon 14 Apr 2014 16:25
Forum: Wargame : Red Dragon
Topic: Full rebalance concept for medium tanks, all nations
Replies: 244
Views: 19400

Re: Full rebalance concept for medium tanks, all nations

The best way to see medium tanks get used I reckon is to give motorized some more. Doesn't really address the wider issue of mediums being ineffective for their price. All this would do is occasionally increase their presence. They should be more common across the board, whether in mechanised, armo...
by FirmusPiett
Mon 14 Apr 2014 16:20
Forum: Wargame : Red Dragon
Topic: How to discourage and eliminate blobs - a thought.
Replies: 15
Views: 1580

Re: How to discourage and eliminate blobs - a thought.

Useless. Ships recover morale like instantly, even when they are rookies. Alright, + slower morale recovery then. These other ideas like crits are good too, anything to make blobs unviable and close to impossible. The same kind of principle of disincentive for ground forces to converge in small are...

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