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by chrisnz
Sat 15 Jun 2013 12:57
Forum: Wargame : AirLand Battle
Topic: The Case for the T-72's Stabilizer
Replies: 128
Views: 9582

Re: The Case for the T-72's Stabilizer

The reason i am for an accuracy buff is because the base accuracy has alot to do with stabalizer accuracy now in ab. Even with 5 accuracy and med stab the accuracy on the move will be below satisfactory imo. Im just puting it out there to see what other people think and to suggest different sets of ...
by chrisnz
Sat 15 Jun 2013 12:38
Forum: Wargame : AirLand Battle
Topic: The Case for the T-72's Stabilizer
Replies: 128
Views: 9582

Re: The Case for the T-72's Stabilizer

This is what i can think of off the top of my head. t-72/g current-armour,f=11---1925m range---4acc---12ap---7rof---no stab---$40 proposed-armour,f=11---2100m range---5acc---14ap---7rof---badstab---$50 t-72m proposed-armour,f=12---2100m range---5acc---14ap---7rof---badstab---$50 proposed-armour,f=12...
by chrisnz
Sat 15 Jun 2013 12:14
Forum: Wargame : AirLand Battle
Topic: The Case for the T-72's Stabilizer
Replies: 128
Views: 9582

Re: The Case for the T-72's Stabilizer

Seriously. The price is alright, the stabs are alright, the armor is alright, even the accuracy is alright (now). What the T-72 line lacks is a high damage/penetration gun. Now, it has nothing to speak for itself but its fuel-autonomy and speed. Its gun is weak-sauce, that even needs several shots ...
by chrisnz
Sat 15 Jun 2013 11:45
Forum: Wargame : AirLand Battle
Topic: The Case for the T-72's Stabilizer
Replies: 128
Views: 9582

Re: The Case for the T-72's Stabilizer

Yeah a price decrease is too drastic where as 1rof/1acc/stab bonus would be a small change.
by chrisnz
Fri 14 Jun 2013 08:33
Forum: Wargame : AirLand Battle
Topic: Hail to the Cheif(tan Mk10)!
Replies: 52
Views: 4029

Re: Hail to the Cheif(tan Mk10)!

well to be fair everything is mobile to a degree (just limited to taking roads)
by chrisnz
Thu 13 Jun 2013 03:18
Forum: Wargame : AirLand Battle
Topic: Hellfire woes
Replies: 50
Views: 4095

Re: Hellfire woes

yes and helicopters and planes should flee if they see aa. NOT .... you mean when they get hit? That is called routing, and is in the game. when they get hit they usually die I truelly don't mean to be rude but personally i think it is a good idea to keep ai to a minimum. In wee infantry would some...
by chrisnz
Thu 13 Jun 2013 03:10
Forum: Wargame : AirLand Battle
Topic: Hellfire woes
Replies: 50
Views: 4095

Re: Hellfire woes

yes and helicopters and planes should flee if they see aa. NOT
by chrisnz
Thu 13 Jun 2013 03:03
Forum: Wargame : AirLand Battle
Topic: Hellfire woes
Replies: 50
Views: 4095

Re: Hellfire woes

Ok the Hellfire is a nifty ATGM however the launch vehicles are inept. If I send an elite H-60 Sehawk with 4 Hellfire after 4 empty truck transports, at best I should have 4 albeit meaningless kills, however, at best I will have 2 kills. Why in the heck does my heli's waste ammo! At max range I wil...
by chrisnz
Wed 12 Jun 2013 07:51
Forum: Wargame : AirLand Battle
Topic: Spetsnaz, Overpowered or Balanced? You decide.
Replies: 93
Views: 6580

Re: Spetsnaz, Overpowered or Balanced? You decide.

spetznaz have been amazing since wargame european escalation. Its just the fact that they have no anti tank (or even anti apc) that makes them touchable. You could argue a good player would bring vdv or equivalent rpg troops to protect them from such vehicles. But then they are a ripe arty target

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