Search found 874 matches
- Sat 15 Jun 2013 12:57
- Forum: Wargame : AirLand Battle
- Topic: The Case for the T-72's Stabilizer
- Replies: 128
- Views: 9582
Re: The Case for the T-72's Stabilizer
The reason i am for an accuracy buff is because the base accuracy has alot to do with stabalizer accuracy now in ab. Even with 5 accuracy and med stab the accuracy on the move will be below satisfactory imo. Im just puting it out there to see what other people think and to suggest different sets of ...
- Sat 15 Jun 2013 12:38
- Forum: Wargame : AirLand Battle
- Topic: The Case for the T-72's Stabilizer
- Replies: 128
- Views: 9582
Re: The Case for the T-72's Stabilizer
This is what i can think of off the top of my head. t-72/g current-armour,f=11---1925m range---4acc---12ap---7rof---no stab---$40 proposed-armour,f=11---2100m range---5acc---14ap---7rof---badstab---$50 t-72m proposed-armour,f=12---2100m range---5acc---14ap---7rof---badstab---$50 proposed-armour,f=12...
- Sat 15 Jun 2013 12:14
- Forum: Wargame : AirLand Battle
- Topic: The Case for the T-72's Stabilizer
- Replies: 128
- Views: 9582
Re: The Case for the T-72's Stabilizer
Seriously. The price is alright, the stabs are alright, the armor is alright, even the accuracy is alright (now). What the T-72 line lacks is a high damage/penetration gun. Now, it has nothing to speak for itself but its fuel-autonomy and speed. Its gun is weak-sauce, that even needs several shots ...
- Sat 15 Jun 2013 11:45
- Forum: Wargame : AirLand Battle
- Topic: The Case for the T-72's Stabilizer
- Replies: 128
- Views: 9582
Re: The Case for the T-72's Stabilizer
Yeah a price decrease is too drastic where as 1rof/1acc/stab bonus would be a small change.
- Fri 14 Jun 2013 08:33
- Forum: Wargame : AirLand Battle
- Topic: Hail to the Cheif(tan Mk10)!
- Replies: 52
- Views: 4029
Re: Hail to the Cheif(tan Mk10)!
well to be fair everything is mobile to a degree (just limited to taking roads)
- Thu 13 Jun 2013 07:37
- Forum: Wargame : AirLand Battle
- Topic: The Chaparral ought to have 8 missiles and an increased cost
- Replies: 93
- Views: 7319
Re: The Chaparral ought to have 8 missiles and an increased
Should also have less range.
- Thu 13 Jun 2013 03:18
- Forum: Wargame : AirLand Battle
- Topic: Hellfire woes
- Replies: 50
- Views: 4095
Re: Hellfire woes
yes and helicopters and planes should flee if they see aa. NOT .... you mean when they get hit? That is called routing, and is in the game. when they get hit they usually die I truelly don't mean to be rude but personally i think it is a good idea to keep ai to a minimum. In wee infantry would some...
- Thu 13 Jun 2013 03:10
- Forum: Wargame : AirLand Battle
- Topic: Hellfire woes
- Replies: 50
- Views: 4095
Re: Hellfire woes
yes and helicopters and planes should flee if they see aa. NOT
- Thu 13 Jun 2013 03:03
- Forum: Wargame : AirLand Battle
- Topic: Hellfire woes
- Replies: 50
- Views: 4095
Re: Hellfire woes
Ok the Hellfire is a nifty ATGM however the launch vehicles are inept. If I send an elite H-60 Sehawk with 4 Hellfire after 4 empty truck transports, at best I should have 4 albeit meaningless kills, however, at best I will have 2 kills. Why in the heck does my heli's waste ammo! At max range I wil...
- Wed 12 Jun 2013 07:51
- Forum: Wargame : AirLand Battle
- Topic: Spetsnaz, Overpowered or Balanced? You decide.
- Replies: 93
- Views: 6580
Re: Spetsnaz, Overpowered or Balanced? You decide.
spetznaz have been amazing since wargame european escalation. Its just the fact that they have no anti tank (or even anti apc) that makes them touchable. You could argue a good player would bring vdv or equivalent rpg troops to protect them from such vehicles. But then they are a ripe arty target