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by Grosnours
Thu 24 Jul 2014 17:37
Forum: Wargame : Red Dragon
Topic: Mixed Massacre
Replies: 46
Views: 4444

Re: Mixed Massacre

FleF[FFR] wrote:the more player are in a game, the less the effect of the 10AP less will affect them. they'll simply have to communicate between themselves.

In games with a standard time limit, indeed.
by Grosnours
Thu 24 Jul 2014 17:23
Forum: Wargame : Red Dragon
Topic: Mixed Massacre
Replies: 46
Views: 4444

Re: Mixed Massacre

EUG wanted people to stop using mixed decks then they should have removed the ability to make mixed decks, just like they should remove easily 60% of units from the game because they are unusable (unusable = you'd be stupid to pick it when there are better alternatives) 50 is good for a mixed deck ...
by Grosnours
Thu 24 Jul 2014 17:06
Forum: Wargame : Red Dragon
Topic: Mixed Massacre
Replies: 46
Views: 4444

Re: Mixed Massacre

I will also be frank. I was all for an even more harder nerf.
Because as everybody will discover when the dust settles down, 50 points is more than enough to have a very good mixed deck. Days of mixed are not over.

But let's enjoy this moment ! :D
by Grosnours
Fri 18 Jul 2014 15:23
Forum: Community
Topic: rivalry
Replies: 17
Views: 1360

Re: Is Wargame really less micro intensive than other RTSs ?

Random wrote:Talk about hypocracy.

The guy from the oath, right ?

Ok, I'll show myself out.
----> []
by Grosnours
Fri 20 Jun 2014 14:28
Forum: Wargame : Red Dragon
Topic: Current meta?/Where are the players
Replies: 90
Views: 9929

Re: Current meta?/where are the players

Lonfield wrote:Next question. Where are theese players

Hey, I'm here. ;)
Although not playing anymore, just modding. Shh, don't tell !

But yes, you're right and Topspin too. We need some kind of electroshock.
by Grosnours
Wed 18 Jun 2014 18:34
Forum: Modding
Topic: Dispatches from the frontlines of zone editing
Replies: 49
Views: 9448

Re: Dispatches from the frontlines of zone editing

If by struggling you mean totally slacking because of the World Cup, I'm indeed struggling like crazy ! :mrgreen:
by Grosnours
Mon 16 Jun 2014 11:03
Forum: Wargame : Red Dragon
Topic: A interesting idea to make coalitions less dominant
Replies: 47
Views: 3780

Re: A interesting idea to make coalitions less dominant

The idea of national flavor is absolutely retarded, and artificially buffing a nation in a certain area only serves to force players into a pre-defined playstyle just because they picked a certain country. IF the bonuses were that strong, yes. If. A British player wanting to make an armored deck sh...
by Grosnours
Thu 12 Jun 2014 11:11
Forum: Wargame : Red Dragon
Topic: Handicap
Replies: 50
Views: 4800

Re: Handicap

Even without considering modding for one second, it's a very good idea. The game as it is right now is slowly dying, for a multitude of reasons. Sure we can hope that the first free DLC will revive the player base,but only so much. One of the issue with current iteration of the game is finding games...
by Grosnours
Thu 12 Jun 2014 10:58
Forum: Wargame : Red Dragon
Topic: 13 issues compiled from competitive and top player insight
Replies: 246
Views: 20861

Re: 13 issues compiled from competitive and top player insig

It's actually possible already via modding, I just don't think anyone's arsed yet to spend a week around the modtools to do something that'll get played maybe 6 times before going back to the old apathy/waitforpatch mode You don't need to tell me, I kinda have an edge on that one, pun intended. :lo...
by Grosnours
Thu 12 Jun 2014 10:37
Forum: Wargame : Red Dragon
Topic: 13 issues compiled from competitive and top player insight
Replies: 246
Views: 20861

Re: 13 issues compiled from competitive and top player insig

triumph wrote:Major redesigns are not realistic. Get out of dreamsvile.

We were only referring to redesigning the command zones, not the map. Maybe adding some zones, and also editing their value.
All this is something we can reasonably hope of doing one day.

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