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by enohka
Sat 4 Feb 2017 14:48
Forum: Modding
Topic: [Sound modding Release] WMS / Wargame modding suite | 0.8.6
Replies: 37
Views: 7898

Re: [Sound modding Release] WMS / Wargame modding suite | 0.8.5

Zomba69 wrote:Maybe I am doing something wrong, but with new version it seems export raw data is not working. Also, I cant open anz ppk files. Any suggestions?


Can you be more detailed? Which ppk exactly does not work? With raw export?
by enohka
Sat 4 Feb 2017 12:45
Forum: Modding
Topic: [Sound modding Release] WMS / Wargame modding suite | 0.8.6
Replies: 37
Views: 7898

Re: [Sound modding Release] WMS / Wargame modding suite | 0.8.5

Changelog from 0.8.4 to the current 0.8.5 ⋅ Ess codec implementation ⋅ Bugfixes ⋅ Workspace feature enhanced, we have now a context menu for: ⋅ importing a workspace file as either TGV, ESS or plain raw data ⋅ Opening a *.ppk file directly in the Eda...
by enohka
Sat 4 Feb 2017 02:01
Forum: Modding
Topic: Please help me modding sound
Replies: 5
Views: 699

Re: Please help me modding sound

ZxRPGxZ wrote:Does someone knows in witch format of audio unit speeches are coded ? Cause they are in .ess in ZZ1 .


Sound modding is included with the next release of the WMS coming this weekend.
by enohka
Thu 2 Feb 2017 11:41
Forum: Modding
Topic: [Sound modding Release] WMS / Wargame modding suite | 0.8.6
Replies: 37
Views: 7898

Re: [NEW Release] WMS / Wargame modding suite | 0.8.4

Thanks for the update! http://i930.photobucket.com/albums/ad142/SirVinnie/Wargame/TSLifeSuckedenohka_zpspmeff4po.jpg I do have a request if you feel inclined. Within the NDF Editor I'd like the ability to search/filter the "Instance" list like you can with the "Classes" list. Ma...
by enohka
Wed 1 Feb 2017 23:46
Forum: Modding
Topic: [Sound modding Release] WMS / Wargame modding suite | 0.8.6
Replies: 37
Views: 7898

[Sound modding Release] WMS / Wargame modding suite | 0.8.6

Hey guys, It just caught me yesterday and I implemented some new features I wanted to have for a long time. Its nothing really game changing but some kind of productivity enhancement. Changelog from 0.8.5 to the current 0.8.6 ⋅ Hotfix with explaining Setup screen at first startup to specif...
by enohka
Tue 31 Jan 2017 21:21
Forum: Modding
Topic: [Outdated] Wargame modding suite | v0.8.2 Pre-Release
Replies: 48
Views: 28077

Re: [Release] Wargame modding suite | v0.8.2 Pre-Release

There's something wrong with the recent version... I think. I can't ever save my progress with my changes to RUSE. It just says Saving Failed and thinks I started Wargame. Either I'm lost or this is a bug, but I'll know soon enough. Thanks. This error happens usually if you have your game open whil...
by enohka
Fri 27 Jan 2017 23:59
Forum: Modding
Topic: [Outdated] WMS / Wargame modding suite | v0.8.3 Pre-Release
Replies: 23
Views: 8802

Re: [Release] WMS / Wargame modding suite | v0.8.3 Pre-Release

or you might as well mail them to me before deleting them :P
by enohka
Fri 27 Jan 2017 23:55
Forum: Modding
Topic: power crystals' XML patcher and data exporter (now under old management)
Replies: 101
Views: 9330

Re: power crystals' XML patcher and data exporter (now under old management)

I just flew over this thread and read something about forking! I'd add you as contributor just as well buddy. I'm actually a bit sad about the fact that most derivatives of the WMS turned into single separated Projects! @the Java guy: We are living in times where .net is mostly open source and mono ...
by enohka
Fri 27 Jan 2017 23:40
Forum: Off-Topic
Topic: The tithe: A wargame forum fanfiction.
Replies: 296
Views: 13915

Re: The tithe: A wargame forum fanfiction.

D-M wrote:ahhh yeah, I member, good times.



haha good times indeed. Who did I say this to again? :mrgreen:
by enohka
Thu 11 Feb 2016 23:01
Forum: Community Events & Tournaments
Topic: 10th BTR 2v2
Replies: 71
Views: 14811

Re: 10th BTR 2v2

Sing me and Random in man. Teamname: WTF? Old guard

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