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by enohka
Fri 30 May 2014 15:07
Forum: Modding
Topic: [Outdated] Wargame modding suite | v0.8.2 Pre-Release
Replies: 48
Views: 30319

Re: [Release] Wargame modding suite | v0.8.2 Pre-Release

baggerbokaie wrote:So are there any new additions to the modding suite other than the "rudimentary scenario editor"? If not, no worries and thanks for posting the update.


Quite some minor ones like editing controls for some ndf datatypes as well as bugfixes of course!
by enohka
Fri 30 May 2014 14:38
Forum: Modding
Topic: [Outdated] Wargame modding suite | v0.8.2 Pre-Release
Replies: 48
Views: 30319

Re: [Release] Wargame modding suite | v0.8.2 Pre-Release

The v0.8.2 contains a rudimentary scenario editor. Useage: DataMap.dat -> map\scenario\<map you wanna change example: _2x2_port_wonsan>\leveldesign.scenario -> double click: ⋅ Click on Puzzle icon ⋅ edit the ndf script in the ndf editor ⋅ Close ndf editor ⋅ pr...
by enohka
Fri 30 May 2014 14:37
Forum: Modding
Topic: [Outdated] Wargame modding suite | v0.8.2 Pre-Release
Replies: 48
Views: 30319

[Outdated] Wargame modding suite | v0.8.2 Pre-Release

Hey guys, since the ALB modding section is more or less obsolete, I create a new topic for moddingSuite releases in here. ⋅  Development state: BETA ⋅  Current pub version: v0.8.2 So before you download and start the software, I kindly ask you guys to RTFM . Please read the manua...
by enohka
Wed 28 May 2014 15:17
Forum: Modding
Topic: [Balance modification] Steel kings updated version 2.0
Replies: 93
Views: 10315

Re: [Balance modification] Steel kings updated version 1.2

daywalkerzyx wrote:Oh dear, t72a shares armor with STRV 103c


haha, though you should be able to create a entirely new armor instance and use it in either of the one!
by enohka
Wed 28 May 2014 15:03
Forum: Modding
Topic: I done messed up
Replies: 30
Views: 2831

Re: I done messed up



hehe, that checksums :)

I'm about to implement this in the modding tools.
by enohka
Sat 10 May 2014 15:52
Forum: Modding
Topic: Flogger's Reskins
Replies: 356
Views: 55005

Re: Flogger's Reskins

The annoying thing is that we can't add new ones with the modkit currently. But I remember seeing that's being worked on. As far as I remember, enohka said that the new entries are ignored by the game :( You mean new entries in edata (*.dat) files? I haven't implemented such a functionality yet sin...
by enohka
Sat 10 May 2014 12:10
Forum: Modding
Topic: This is how I think Wargame multiplayer works...
Replies: 10
Views: 1868

Re: This is how I think Wargame multiplayer works...

I have been wondering about that dice roll, and I think that it is a pattern, then a dice roll. 33% would be miss miss hit miss miss hit or something like that. Or else how do the replays have the exact same effect? Maybe I am wrong though, and this is only a speculation. You are wrong and it is on...
by enohka
Sat 10 May 2014 02:59
Forum: Modding
Topic: Release: Wargame modding suite | v0.8.0 Pre-Release
Replies: 280
Views: 52209

Re: Release: Wargame modding suite | v0.8.0 Pre-Release

oyet728 wrote:modding suite wont work on my comp. , it always stop responding and cloes , please help


did you install the .NET 4.5 framework? Try to run as administrator.
by enohka
Sat 10 May 2014 02:31
Forum: Modding
Topic: This is how I think Wargame multiplayer works...
Replies: 10
Views: 1868

Re: This is how I think Wargame multiplayer works...

It's not really how it works. Remember, any action in this game requires a dice roll. And unlike to EE any visual action is predefined i.e. if a missile of gun shell hits. If there were 4 separate clients playing their own game all the dice rolls would end up in a different result. There is a host f...
by enohka
Sat 10 May 2014 02:06
Forum: Modding
Topic: With Destiny: 1995
Replies: 74
Views: 7560

Re: With Destiny: 1995

That´s true, there is a copy-and-paste function, but it is bugged and causes chrashes. However, you can take in I don't know about any bug in this function, and since I'm not active in here anymore I can't as long as nobody is using this: https://github.com/enohka/moddingSuite/issues Creating a cop...

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