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by Darkmil
Thu 18 May 2017 20:13
Forum: Off-Topic
Topic: War Thunder
Replies: 3830
Views: 199041

Re: War Thunder

P.108B is coming, with 3 torps this promise to be delightful. This means oneshoting BBs this means 2 players with those can kill 3 carriers. I cannot wait. Plus we might see the P.108A which has a 102mm which is quite wonderful. I wonder how that'd work on maps where one side only has carriers to l...
by Darkmil
Thu 18 May 2017 12:10
Forum: Modding Tools
Topic: [UNIT MOD][NOT RELEASED] The PzKpfW. VIII "Maus"
Replies: 7
Views: 1850

Re: [UNIT MOD][NOT RELEASED] The PzKpfW. VIII "Maus"

Such a well thought-out model. A great deal of effort must have been placed into this. I should also point out that your model might be good enough to mod into other strategy games (mostly turn-based ones). Most notably, Panzer Corps (a remake of the 1994 game Panzer General) is getting a sequel in...
by Darkmil
Thu 18 May 2017 12:04
Forum: Off-Topic
Topic: War Thunder
Replies: 3830
Views: 199041

Re: War Thunder

P.108B is coming, with 3 torps this promise to be delightful. This means oneshoting BBs this means 2 players with those can kill 3 carriers. I cannot wait.
Plus we might see the P.108A which has a 102mm which is quite wonderful.
by Darkmil
Tue 16 May 2017 13:30
Forum: Modding Tools
Topic: [UNIT MOD][NOT RELEASED] The PzKpfW. VIII "Maus"
Replies: 7
Views: 1850

[UNIT MOD][NOT RELEASED] The PzKpfW. VIII "Maus"

Hi everyone ! The one here who have been following the thread where I asked Hulor some help might be aware that I'm modeling a Maus and plan to make it the first unit mod. The tests being mostly over, I will now finish the mode. So I will share the status of the modeling. http://i.imgur.com/PCUCDpf....
by Darkmil
Mon 15 May 2017 18:25
Forum: Modding Tools
Topic: Ase2Ndfbin export plugin questions.
Replies: 9
Views: 991

Re: Ase2Ndfbin export plugin questions.

I can say it now. It works fine in the armory !
Image
Next step : Field trials !
by Darkmil
Mon 15 May 2017 13:54
Forum: Modding Tools
Topic: Ase2Ndfbin export plugin questions.
Replies: 9
Views: 991

Re: Ase2Ndfbin export plugin questions.

Thank you Hulor. I hope I will be able to make it work.

@SYSTEM : Coding the plugin for blender isn't necessary, you can work in blender, and then export it in FBX format and import it in 3DS 2015. It works quite well, even if you have to do some corrections to the model in 3DS.
by Darkmil
Mon 15 May 2017 02:27
Forum: Modding Tools
Topic: Ase2Ndfbin export plugin questions.
Replies: 9
Views: 991

Re: Ase2Ndfbin export plugin questions.

By the way if you don't want to download the file here is a screenshot showwing the 3DS scene and the hierarchy of the objects, I hope it helps. https://puu.sh/vQeyL/fb0327a63b.png
by Darkmil
Sun 14 May 2017 03:38
Forum: General Discussions
Topic: [Bug report] Replace the Me 109 G0
Replies: 1
Views: 429

Re: [Bug report] Replace the Me 109 G0

The correct designation for the Bf-109 can be debated as long as you want we won't ever reach an agreement. I say Bf and some say Me, and both are correct. If you want to argue I suggest you read A. Galland's memoir in which he states he always and everyone around him referred to those plane as Me-1...
by Darkmil
Sat 13 May 2017 20:30
Forum: Modding Tools
Topic: Ase2Ndfbin export plugin questions.
Replies: 9
Views: 991

Re: Ase2Ndfbin export plugin questions.

SYSTEMS wrote:Any chance to get the plugin for max 18? or Blender?

I might code it for blender. It will depend on how well I understand Enohka's code.
by Darkmil
Sat 13 May 2017 13:03
Forum: Modding Tools
Topic: Ase2Ndfbin export plugin questions.
Replies: 9
Views: 991

Re: Ase2Ndfbin export plugin questions.

So as you may have seen I have succeeded in importing a 3D model in game. But for now I have several problems. ⋅ Namely the "idle" position of the gun is depressed all the way down. ⋅ And the turret is stuck at 90° angle from the tank. And will randomly "quantum le...

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