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by Gronank
Mon 8 May 2017 18:25
Forum: General Discussions
Topic: Asymetric balance of Jerries VS allies in Normandy 44
Replies: 42
Views: 4530

Re: Asymetric balance of Jerries VS allies in Normandy 44

The problem with 20mm single barrel flak is that you can't make them good AA without making them outstanding machineguns. As for power of air in general. In my mod , I've increased survivability of guns and infantry a lot (while retaining suppression) and this makes planes less useful as deletion t...
by Gronank
Mon 8 May 2017 14:06
Forum: General Discussions
Topic: Asymetric balance of Jerries VS allies in Normandy 44
Replies: 42
Views: 4530

Re: Asymetric balance of Jerries VS allies in Normandy 44

Then again, most AAA are already outstanding machine guns. I've seen too many paks shredded by M15 to be happy about the current state of AAA, and I'm not even talking about the legendary tripolsten. Yeah, but they're a bit pricy making them overkill/too vulnerable in most instances a machinegun wo...
by Gronank
Mon 8 May 2017 13:47
Forum: Modding Tools
Topic: DataMap.dat
Replies: 2
Views: 490

DataMap.dat

I know that a map editor is a common request, I also know what kind of detailed, frustrating work went into creating the maps we have so my request is going to be a lot more modest: Can the contents of DataMap.dat be available for modding? For those that don't know, this is where all zone data is st...
by Gronank
Mon 8 May 2017 12:36
Forum: General Discussions
Topic: Asymetric balance of Jerries VS allies in Normandy 44
Replies: 42
Views: 4530

Re: Asymetric balance of Jerries VS allies in Normandy 44

The problem with 20mm single barrel flak is that you can't make them good AA without making them outstanding machineguns. As for power of air in general. In my mod , I've increased survivability of guns and infantry a lot (while retaining suppression) and this makes planes less useful as deletion to...
by Gronank
Sun 7 May 2017 22:01
Forum: Modding Tools
Topic: Some utility functions
Replies: 1
Views: 473

Some utility functions

Editing several items in big lists such as Ammunition,Packs or UniteDescriptor is a big hassle. To get some sort of sensible workflow out of this I created this python script: https://www.dropbox.com/s/20lztqzvj836fsb/Util.py?dl=0 It contains 3 functions that I find useful. ⋅ split - takes...
by Gronank
Sat 6 May 2017 00:08
Forum: Modding Tools
Topic: Issue with VictoryPointPerOwningRatioConquestMode
Replies: 2
Views: 499

Re: Issue with VictoryPointPerOwningRatioConquestMode

I tried this again. Maybe I didn't do it properly last time, or it was changed, but it currently works to give both teams points at the same time in conquest.

So, good news.
by Gronank
Fri 5 May 2017 22:46
Forum: Modding Tools
Topic: Identifying unit effects
Replies: 3
Views: 472

Re: Identifying unit effects

That helps a lot. Thanks.
by Gronank
Fri 5 May 2017 22:38
Forum: Modding Tools
Topic: Identifying unit effects
Replies: 3
Views: 472

Re: Identifying unit effects

The unit effect list, for your convenience private EffectsPacksList is TGameplayEffectsPacksList ( EffectsPacks = [ ~/UnitEffect_Ajoute_Tag_Allie_Proche, ~/UnitEffect_Ajoute_Tag_Ennemi_Proche, ~/UnitEffect_Ajoute_Tag_Hors_Transport, ~/UnitEffect_ArtInf_Cowering, ~/UnitEffect_ArtInf_Engaged, ~/UnitEf...
by Gronank
Fri 5 May 2017 22:25
Forum: Modding Tools
Topic: Identifying unit effects
Replies: 3
Views: 472

Identifying unit effects

There is this rather annoying thing about the game at the moment where infantry that recieves much more damage while moving than stationary. I wonder if anyone has identified where this effect is located in the mod files. Part of my problem is that my french isn't very good so some of the names are ...
by Gronank
Fri 5 May 2017 21:52
Forum: Modding Tools
Topic: [Mods] New patch 79117
Replies: 8
Views: 8848

Re: [Mods] New patch 79117

No Chaos-Rangers and Orcsatz then?

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