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by Spridder
Thu 24 Jan 2013 05:10
Forum: Wargame : European Escalation
Topic: Spam- the true definition
Replies: 17
Views: 1377

Re: Spam- the true definition

HA! :lol:
by Spridder
Thu 24 Jan 2013 04:54
Forum: Wargame : European Escalation
Topic: Spam- the true definition
Replies: 17
Views: 1377

Spam- the true definition

This post originates because of a few games i played today. For two of the games, i was on the losing side and one of them i was on the winning team. Spam- On all of these games, there was someone complaining of spamming a particular unit. Frankly, im tired of hearing it.. Just to be clear, it is NO...
by Spridder
Mon 21 Jan 2013 04:50
Forum: Wargame : AirLand Battle
Topic: Game mechanics and unit behaviors change suggestion
Replies: 40
Views: 3014

Re: Game mechanics and unit behaviors change suggestion

Countermeasure Systems Author: trotskygrad Proposal's type: unit behavior/functionality Description: Countermeasures for applicable vehicles... Smoke for tanks, flares for aircraft, etc. Countermeasures would trigger automatically on the approach of a hostile guided missile when it gets within a ce...
by Spridder
Sun 20 Jan 2013 03:13
Forum: Wargame : AirLand Battle
Topic: Game mechanics and unit behaviors change suggestion
Replies: 40
Views: 3014

Re: Game mechanics and unit behaviors change suggestion

Micro =! skill and never was. It has nothing to do with thinking and planning. Wargame is no counter-strike, it shouldn't reward faster reflexes. Decision to flank the enemy, to commit reserves or do a tactical withdrawal are skillful decisions. Doing an average tank commander job of assigning sens...
by Spridder
Sat 19 Jan 2013 22:51
Forum: Wargame : AirLand Battle
Topic: Game mechanics and unit behaviors change suggestion
Replies: 40
Views: 3014

Re: Game mechanics and unit behaviors change suggestion

Proposal's title: 0-100 Armory Author: Dimonay and a lot of other people Proposal's type: I want them to change the AP, HE, ACC, Armor and HP from a 0-10 scale to a 0-100 scale Description: This would mean that for example the Challenger would get 100 Armor it's gun would have 90 AP and so on Reaso...
by Spridder
Sat 19 Jan 2013 22:45
Forum: Tech Support
Topic: Screen shots and saved videos
Replies: 3
Views: 394

Re: Screen shots and saved videos

Thanks guys!
by Spridder
Sat 19 Jan 2013 22:32
Forum: Wargame : AirLand Battle
Topic: Game mechanics and unit behaviors change suggestion
Replies: 40
Views: 3014

Re: Game mechanics and unit behaviors change suggestion

________________________________________________________________________________________________ Proposal's title: Smart fire Author: Soundwolf776 and half a forum. Proposal's type: Individual unit AI Description: What shall Smart Fire incorporate? * ability for unit AI to choose target taking pric...
by Spridder
Sat 19 Jan 2013 05:14
Forum: Tech Support
Topic: Screen shots and saved videos
Replies: 3
Views: 394

Screen shots and saved videos

This is a two part question.. First one to answer both correctly gets 10 points and a gold star.. How do you take a screen shot while youre in the game? and where does it save to? The second part: I am using steam, where do my saved videos save to? Im looking to share a video or two with friends and...
by Spridder
Sat 19 Jan 2013 04:54
Forum: Wargame : AirLand Battle
Topic: Game mechanics and unit behaviors change suggestion
Replies: 40
Views: 3014

Re: Game mechanics and unit behaviors change suggestion

Countermeasure Systems Author: trotskygrad Proposal's type: unit behavior/functionality Description: Countermeasures for applicable vehicles... Smoke for tanks, flares for aircraft, etc. Countermeasures would trigger automatically on the approach of a hostile guided missile when it gets within a ce...
by Spridder
Thu 17 Jan 2013 17:09
Forum: Wargame : European Escalation
Topic: Actions Per Minute statistic
Replies: 50
Views: 3324

Re: Actions Per Minute statistic

mines 9 and some change. What is this stat really telling us though? Is it that a person can command alot or that they are a spaz and double and triple or even click x10 for a unit to move to a location thinking it will make them move faster? :D For me, i find myself shamefully clicking multiple tim...

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