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by Sireyn
Sat 18 Apr 2020 13:38
Forum: Modding
Topic: Modding Questions Thread
Replies: 1606
Views: 276945

Re: Modding Questions Thread

Hi, I'm new to the game and have two questions: 1. Apart from the money bonuses and "flux" (availability) bonus are there any other moddable AI parameters? Related to this, is AI behaviour different at different difficulty levels apart from these factors? 2. Is it possible to mod the game...
by Sireyn
Thu 26 Mar 2020 18:57
Forum: Modding
Topic: How can I replace sound effect ?
Replies: 2
Views: 6268

Re: How can I replace sound effect ?

I haven't done any sound editing for Wargame, so I'm afraid I can't offer much help, but here are a few ideas. Are you using the Sounds button to replace the file? Are you trying to edit the file while Wargame is open? Not sure if it matters, but the length of your audio might need to match the leng...
by Sireyn
Thu 26 Mar 2020 18:54
Forum: Modding
Topic: A10 - Single shot atgm
Replies: 1
Views: 1226

Re: A10 - Single shot atgm

So been trying to make the A10 shoot missiles like the good old days - 1 missile pr target. In the ammunition instance I set it to the same as the apache 2sec reload and rest in 1 . I come out with 3 missile only. I must be missing something obvious here can someone point me in the right directions...
by Sireyn
Thu 26 Mar 2020 18:46
Forum: Modding
Topic: Modding Issues and Questions
Replies: 68
Views: 20244

Re: Modding Issues and Questions

#1 For Wargame ALB is there a way to make EASY AI have more starting income in constanteoriginal for example implementing: BonusMoneyEasy As I would like to play against all the different nations and deck types with the AI being at the same level of each other. I opened the ALB NDF and it seems to ...
by Sireyn
Sat 14 Mar 2020 07:05
Forum: Modding
Topic: Possible to make anti-air shoot certain plans launched projectiles?
Replies: 5
Views: 2622

Re: Possible to make anti-air shoot certain plans launched projectiles?

TAmmunition references are reused with few or no duplicates. If you edit a Hydra rocket, you edit THE Hydra rocket. If you want to make unique weapons, you need to open the TAmmunition list, find the reference you want to edit, make it a top object, and duplicate it using the buttons in the center c...
by Sireyn
Fri 13 Mar 2020 22:00
Forum: Modding
Topic: Possible to make anti-air shoot certain plans launched projectiles?
Replies: 5
Views: 2622

Re: Possible to make anti-air shoot certain plans launched projectiles?

You are editing the TAmmunition. You can edit existing TAmmunition references or create new ones. The projectile range is at the bottom of the TAmmunition called PorteeMaximaleProjectile. https://i.gyazo.com/647ce6140f22acc630bb4bdb66a17e65.jpg The TUniteDescriptor you want to edit is in the same TA...
by Sireyn
Thu 12 Mar 2020 11:44
Forum: Modding
Topic: Possible to make anti-air shoot certain plans launched projectiles?
Replies: 5
Views: 2622

Re: Possible to make anti-air shoot certain plans launched projectiles?

Yes. Have a read and see if you can make it work. I can help more if needed. https://forums.eugensystems.com/viewtopic.php?f=187&t=42266&start=1530#p1051905 https://forums.eugensystems.com/viewtopic.php?f=187&t=42266&hilit=ciws+atgm&start=1390#p1032526
by Sireyn
Wed 4 Mar 2020 04:45
Forum: Modding
Topic: How to modify infantries
Replies: 1
Views: 2340

Re: How to modify infantries

1. In the Modding Suite, locate the infantry unit you want to change 2. Open the Modules list and find GroupeCombat 3. Within GfxWeaponModels are GfxWeaponModel and GfxSecondaryWeaponModel. One is for the squad leader and the other is for the squad members. 4. Within both of those references is Depi...
by Sireyn
Fri 28 Feb 2020 04:58
Forum: Modding
Topic: 72 bytes unchangeable?
Replies: 4
Views: 2622

Re: 72 bytes unchangeable?

Changed several texures before, the modding suite opreated normally and it works. I mean, what did you do to "change" a texture? Worse case scenario is you will have to revalidate your files and try again. I am not exactly sure what you are doing, so I can't tell you if you are doing what...
by Sireyn
Tue 25 Feb 2020 05:40
Forum: Modding
Topic: 72 bytes unchangeable?
Replies: 4
Views: 2622

Re: 72 bytes unchangeable?

What did you do to change the skin before opening the Modding Suite?

If you made your own skin, it has to be saved in a certain format and imported with the Modding Suite in a specific way. If you used one of the texture mods and ran the installer, I am not sure.

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