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by Sireyn
Fri 20 Sep 2019 10:11
Forum: Modding
Topic: Modding Issues and Questions
Replies: 64
Views: 3210

Re: Modding Issues and Questions

libbmaster wrote:
Sireyn wrote:Since you are converting an unarmed unit into an armed one,


Ah, but the command HUMVEE has a .50 cal already! I trust that will allow me to skip those steps?


Yes, sorry. I was replying based on memory and was thinking it was like the Japanese command humvee.
by Sireyn
Fri 20 Sep 2019 02:40
Forum: Modding
Topic: Modding Issues and Questions
Replies: 64
Views: 3210

Re: Modding Issues and Questions

I have something I'm stuck on: I'm trying to replace the model for the command HUMVEE with the one for the Mini-gun HUMVEE in the REC tab. I've tried copying over the "ApparenceModel" and "WeaponManager" modules, but I get a crash to desktop when I mouse over the unit in the arm...
by Sireyn
Thu 19 Sep 2019 05:53
Forum: Modding
Topic: modding tool for steel division?
Replies: 2
Views: 241

Re: modding tool for steel division?

Are you using the latest version of the Modding Suite?

If it doesn't work then you can try submitting a bug report on Github. I don't own Steel Division, so I can't test it myself.
by Sireyn
Thu 19 Sep 2019 05:47
Forum: Modding
Topic: Modding Issues and Questions
Replies: 64
Views: 3210

Re: Modding Issues and Questions

1. My understanding is that the AI will change how it uses a unit based on the two IAStratModule references. You can have a variety of unit types within each tab. 2. They should be 9M1114 Kokon. Prior missiles sat exposed on the rails. Ataka sat in tubes, but I don't know if it was fitted to Mi-24s ...
by Sireyn
Wed 18 Sep 2019 08:19
Forum: Modding
Topic: Can anyone share a copy of the patching tool with me?
Replies: 2
Views: 218

Re: Can anyone share a copy of the patching tool with me?

I'm not sure if anyone else has provided a download, but in the interest of expediency, here is a link. It may or may not be necessary to use an updated modding suite with it.

WGPatcher v2.4
https://drive.google.com/open?id=1rcWH9zgPUQhDa4FwAxLGEYFm9ViFRO2_
by Sireyn
Tue 17 Sep 2019 03:13
Forum: Modding
Topic: Modding Issues and Questions
Replies: 64
Views: 3210

Re: Modding Issues and Questions

Well, I have managed to find another problem that I am unable to solve. Whilst I'm trying to bring deprec/unused units back to life, I do not seem to be able to revive the infantry (vehicles are working fine), they never appear in the armoury. For example the '2 eme Rep Famas' I had given them the ...
by Sireyn
Mon 16 Sep 2019 12:51
Forum: Modding
Topic: Wargame: Airland Dragon
Replies: 135
Views: 34873

Re: Wargame: Airland Dragon

New version released. Here is a non-exhaustive list of changes. The critical gameplay changes are at the top. - Anti-aircraft guns now fire in realistic burst lengths with a short cooldown in between firings - All radar anti-aircraft guns now have a non-radar version of their guns - HEAT munitions (...
by Sireyn
Sat 14 Sep 2019 09:46
Forum: Modding
Topic: Wargame: Airland Dragon
Replies: 135
Views: 34873

Re: Wargame: Airland Dragon

I'm unsure exactly what 10th Mountain was supposed to be(and to be honest forget they existed), I was thinking Airborne as a 101st Airborne/75th Ranger expy for shock-level infantry and "Rangers" as a MG/RCL FIST team, M60/M67 in base and M240/M3 Gustav upgrade. Light infantry...
by Sireyn
Fri 13 Sep 2019 20:57
Forum: Modding
Topic: Wargame: Airland Dragon
Replies: 135
Views: 34873

Re: Wargame: Airland Dragon

Hi, OP posted recently enough that I feel mostly safe posting. I would strongly suggest an infantry re-name/re-role. Light Rifleman in reality are just Rifleman without a weapons squad. Rifleman have a weapons squad with M47 and M60 teams. Mechanized Rifleman have M47s at squad level and no weapons...
by Sireyn
Fri 13 Sep 2019 18:01
Forum: Modding
Topic: Modding Issues and Questions
Replies: 64
Views: 3210

Re: Modding Issues and Questions

1. Eventually for my mod I would like to implement new ammunition, well in particular different versions of ATGM's, AA missiles or separation of RPG HEAT and Frag-HE rounds. Would I have to replace the new stuff with an already existing ammunition or would I just be able to add a completely new ins...

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