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by Sireyn
Wed 26 Apr 2017 23:48
Forum: Wargame : Red Dragon
Topic: Recommendations?
Replies: 12
Views: 1511

Re: Recommendations?

What about FOB's that do more than provide supplies? Here are some possibilities. FOB : Supply Depot = Carries the most supplies FOB : Repair Depot = Allows your forces to repair at an increased rate FOB : Fire Base = Most hitpoints, can be garrisoned by infantry like a city (uncapturable while garr...
by Sireyn
Wed 26 Apr 2017 23:02
Forum: Modding
Topic: Modding Questions Thread
Replies: 1574
Views: 157331

Re: Modding Questions Thread

BY effects I meant visuals, for now bigger fireball would be enough. Effect size seems to be determined by "RadiusSplashPhysicalDamages" within TAmmunition. However there seems to be a maximum size before the screen pauses during the effect. (explosion is still pretty small) I haven't don...
by Sireyn
Wed 26 Apr 2017 19:26
Forum: Modding
Topic: Modding Questions Thread
Replies: 1574
Views: 157331

Re: Modding Questions Thread

Original Post Hi, I love unicorn units and I'm thinking of making them more OP, so far I figured out how to change almost all unit stats. I have few questions. Did anyone figure out how to make CIWS target ATGM yet? Are ship's countermeasure smokes just effect, or can I put it on tank? Have ...
by Sireyn
Tue 25 Apr 2017 12:41
Forum: Modding
Topic: ZZ_Win.dat files for BattleGroup Manager (v. 64564)
Replies: 22
Views: 3970

Re: ZZ_Win.dat files for BattleGroup Manager (v. 64564)

Great Job! I'm sure this will become a valuable resource.
by Sireyn
Fri 21 Apr 2017 18:48
Forum: Modding
Topic: Modding campaign timer
Replies: 5
Views: 1858

Re: Modding campaign timer

The Modding Suite is standalone; there is no installation. 1. Unpack the modding suite and start the program 2. Open ...\Wargame Red Dragon\Data\WARGAME\PC\510064564\NDF_Win.dat 3. Open gdconstanteoriginal (use the searchbar at the top right) 4. Open (1)TModernWarefareTunableConstante 5. Edit (199)T...
by Sireyn
Fri 21 Apr 2017 16:36
Forum: Modding
Topic: Modding campaign timer
Replies: 5
Views: 1858

Re: Modding campaign timer

I'm assuming you know the basics about the Modding Suite and file structure of Red Dragon.

1 . NDF_Win > pc\ndf\\patchable\gfx\gdconstanteoriginal.ndfbin
2. (1)TModernWarefareTunableConstante > (199)TimeLimitForBattleInSecondsCampagneStrat

I just tested this myself to make sure.
by Sireyn
Fri 21 Apr 2017 16:22
Forum: Modding
Topic: Is it possible to implement my ideas using modding tools?
Replies: 2
Views: 634

Re: Is it possible to implement my ideas using modding tools?

With our current modding tools, I'd say not a chance. I do think that's one of the best representations of what should have been in game since European Escalation, and should anyone find a way to edit the UI I'd be ecstatic to see this. The most I've seen from editing the UI is texture replacements ...
by Sireyn
Fri 21 Apr 2017 15:08
Forum: Wargame : Red Dragon
Topic: Now that SD shows how awful fuel has been, can we remove fuel?
Replies: 66
Views: 6166

Re: Now that SD shows how awful fuel has been, can we remove fuel?

another map (I think apocalypse imminent) has units on one side spawn in the trees, so you can literally buy a supply truck and then watch it instantly get stuck for a minute because someone was too stupid to make sure units will spawn and reach the frontline by staying on roads and never even touc...
by Sireyn
Thu 20 Apr 2017 22:28
Forum: Wargame : Red Dragon
Topic: Now that SD shows how awful fuel has been, can we remove fuel?
Replies: 66
Views: 6166

Re: Now that SD shows how awful fuel has been, can we remove fuel?

That would be interesting but what would the penalty be for going over that time? Probably a random crit. That having been said, I always chuckle when I get the "ballistic computer resetting" crit on a Jackson or Greyhound. Well, as it stands, the vehicle stops as if it were out of fuel. ...
by Sireyn
Mon 17 Apr 2017 06:04
Forum: Wargame : Red Dragon
Topic: Now that SD shows how awful fuel has been, can we remove fuel?
Replies: 66
Views: 6166

Re: Now that SD shows how awful fuel has been, can we remove fuel?

My solution was doubling ranges on all ground vehicles and calling it "Mean Time Between Maintenance". This includes all non-combat maintenance as well as refueling. While not perfect, it helped alleviate the problem and allows for an accurate, time-based, stat without removing a critical ...

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