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by Sireyn
Wed 13 Apr 2016 08:53
Forum: Modding
Topic: Modding Questions Thread
Replies: 1558
Views: 147678

Re: Modding Questions Thread

Units automatically don't fire at supply units (and FOB's IIRC), but it is a setting in W:RD. I'm looking for an alternative way to cause certain units to be auto fired upon and others not. I'm creating combat units that can carry supply so I require automatic fire on enemy supplies to be on. If th...
by Sireyn
Mon 11 Apr 2016 12:31
Forum: Modding
Topic: Modding Questions Thread
Replies: 1558
Views: 147678

Re: Modding Questions Thread

Is it possible to have something untargetable yet still able to receive damage, specifically a FOB. I'd like to keep FOB's from being autotargeted when "automatic fire on supply" is enabled yet still be able to destroy them with manual fire and artillery. The only similar examples I can th...
by Sireyn
Tue 22 Mar 2016 17:21
Forum: Modding
Topic: Kind of slightly cool thing.
Replies: 2
Views: 820

Re: Kind of slightly cool thing.

I did the same thing with 5pt trucks that carry infantry. One irritating problem is that they are counted as supply vehicles and won't be auto-fired upon. It seems to be completely linked to the "Supply" module attached to the unit. Adding the "Capturable" module also includes th...
by Sireyn
Sun 7 Feb 2016 16:33
Forum: Modding
Topic: Modding Questions Thread
Replies: 1558
Views: 147678

Re: Modding Questions Thread

Is it possible to make a supply unit auto-attacked without using the "Automatic fire on enemy supplies"? I've added a small amount of supplies to the 5pt transport trucks, which means it has the Supply module and is thus not auto-attacked. I cannot add the Capturable module as that would m...
by Sireyn
Sun 31 Jan 2016 17:40
Forum: Modding
Topic: Modding Questions Thread
Replies: 1558
Views: 147678

Re: Modding Questions Thread

Original Question Does anyone know if it's possible to change the model of a rocket pod that is mounted on a helicopter? I successfully switched out the Iglas for rocket pods on the KA-50. Unfortunately it seems to use a "default" rocket pod model and I haven't been able to find wh...
by Sireyn
Fri 1 Jan 2016 10:42
Forum: Modding
Topic: Modding Questions Thread
Replies: 1558
Views: 147678

Re: Modding Questions Thread

Here's a question I haven't found already asked. How do you convert a unit into a command vehicle? I am trying to convert the base M1 Abrams into an M1A1 command. I edited the CompanyUnit to match everything I saw different with the normal M1 command and added the CommandManager module to the list ...
by Sireyn
Mon 7 Dec 2015 09:42
Forum: Modding
Topic: Modding Questions Thread
Replies: 1558
Views: 147678

Re: Modding Questions Thread

I'm working on creating an Object 781 using the BTR-T model. The 781 uses a separate turret for each autocannon which, I presume, has a limited traverse for each. I successfully have each autocannon firing separately out of each gun on the BTR-T model, however the autocannons fire as if they are loc...
by Sireyn
Mon 23 Nov 2015 02:52
Forum: Modding
Topic: Modding Questions Thread
Replies: 1558
Views: 147678

Re: Modding Questions Thread

Allocating a unit as a transport is fairly simple. Go to your chosen infantry in the modding suite and select its "Modules". You should see a "Transportable" module. Within that there is "TransportListAvailableForSpawn". Open that and add the unit ID you want. Some thin...
by Sireyn
Mon 23 Nov 2015 00:08
Forum: Modding
Topic: Modding Questions Thread
Replies: 1558
Views: 147678

Re: Modding Questions Thread

I've been searching around this thread and others, but either I'm not finding the information I am looking for, or I'm just not understanding what I'm reading. That said, all I'm looking to do is move the BTR-80A from North Korea to East Germany. How do I move it to East Germany so that I can use i...
by Sireyn
Sun 22 Nov 2015 17:43
Forum: Modding
Topic: WIP: Airland Dragon
Replies: 13
Views: 1776

Re: WIP: Airland Dragon

Simply set for all tank gun -1 increment range -175 m I'm a little skeptical that this alone would help atgm's enough, also considering that the lower the range gets on weapons the more compressed a battle feels. In my personal opinion the typical ground engagement range of 2100-2275m is about perf...

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