Search found 287 matches

Go to advanced search

by Sireyn
Tue 15 Aug 2017 00:49
Forum: Modding
Topic: Modding Questions Thread
Replies: 1589
Views: 172893

Re: Modding Questions Thread

For starters, this is one of the more difficult areas to mod correctly. The game can be very particular on how you make edits and the NDF's have an unintuitive structure. I have not dug around enough to give a definitive yes or no, but I suspect adding a new, blank nation is possible. I'm doubtful y...
by Sireyn
Thu 10 Aug 2017 20:44
Forum: Modding
Topic: What is the most realistic mod ???
Replies: 6
Views: 1884

Re: What is the most realistic mod ???

Ok thank you very much could you then tell me how to install the SirMichel's Balance Mod? thank you in advance :) Drop the file into "...\Wargame Red Dragon\Data\WARGAME\PC\510064564" The NDF_Win.dat is a file that contains almost all the game's variables. In the Wargame folder structure ...
by Sireyn
Thu 10 Aug 2017 19:06
Forum: Modding
Topic: What is the most realistic mod ???
Replies: 6
Views: 1884

Re: What is the most realistic mod ???

If you could be more specific as to what you are looking for, that would help. You can take a look through the mod list http://forums.eugensystems.com/viewtopic.php?f=187&t=42270 and decide for yourself what you think is realistic. There are also behind the scenes projects that attempt to model ...
by Sireyn
Wed 9 Aug 2017 00:57
Forum: Modding
Topic: Modding Questions Thread
Replies: 1589
Views: 172893

Re: Modding Questions Thread

The W:AB Noob wrote:I believe that the number mentioned for Arme is 39, and that the max for PhysicalDamages is 3000, but I might be wrong.


Thanks for that input, these things are easy to forget.
by Sireyn
Sat 5 Aug 2017 09:28
Forum: Modding
Topic: Modding Questions Thread
Replies: 1589
Views: 172893

Re: Modding Questions Thread

is it possible to edit explosion radius separately from damage (HE ammunition) ? Within TAmmunition references are many individual values for what you want. I'm not sure how damage scales with explosion radius though I assume it's a linear area of effect. Arme : The armor damaging capacity (multipl...
by Sireyn
Tue 25 Jul 2017 10:14
Forum: Wargame : Red Dragon
Topic: Wargame 4 petition
Replies: 20
Views: 6962

Re: Wargame 4 petition

I'd like to see a Wargame 4 as much as anyone else, but this petition seems to lack any real direction. If Steel Division represents where a Wargame 4 would go, as it apparently was meant for those calling for a WW2 Wargame, then it may not be what anyone has in mind. At the very least it should ans...
by Sireyn
Sun 25 Jun 2017 18:02
Forum: Modding
Topic: AI not using units. Make it use specific units more? How to do?
Replies: 3
Views: 1044

Re: AI not using units. Make it use specific units more? How to do?

In my observations the AI uses jets in the same way it deploys counter units to what it sees. If the enemy AI sees your jets early in the game and has its own ASF, it would be far more likely to buy its jets. AI ground attack aircraft go after a specific target and must retain sight of the target th...
by Sireyn
Mon 22 May 2017 02:50
Forum: Modding
Topic: how do you switch armaments on aircraft with modding suite
Replies: 4
Views: 1358

Re: how do you switch armaments on aircraft with modding suite

Find a unit using the bombs you want and copy its reference in the WeaponManager module. You are concerned specifically with the TTurretBombardierDescriptor through the TAmmunition references, which you will want to create an identical copy of. Follow the guide to teach you how to set up missile car...
by Sireyn
Thu 18 May 2017 12:49
Forum: Modding
Topic: How do you increase the number of units in a slot??
Replies: 6
Views: 3500

Re: How do you increase the number of units in a slot??

This is fortunately one of the easiest things you can do. You should be aware that changes you make to units also apply to multiplayer, and any mode for that matter. You should never play a mod with someone not running the exact same mod. 1. Get the modding suite (https://github.com/enohka/moddingSu...
by Sireyn
Fri 5 May 2017 12:54
Forum: Modding
Topic: ZZ_Win.dat files for BattleGroup Manager (v. 64564)
Replies: 22
Views: 4347

Re: ZZ_Win.dat files for BattleGroup Manager (v. 64564)

You can validate your game through Steam. It will scan your game for missing or different than vanilla files, then download replacements to "fix" your game install. Find the game in Steam, right-click, properties, local files, "Verify Integrity of Game Files..." You never need to...

Go to advanced search