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by Sireyn
Mon 30 May 2016 17:59
Forum: Modding
Topic: Modding Questions Thread
Replies: 1570
Views: 150166

Re: Modding Questions Thread

Is there a way to modify the "top attack" function of cluster weapons to strike the normal armor faces of vehicles? I'm attempting to modify the critical effects of cluster weapons on armor and I realized that there is no category for top armor critical effects. I've attempted to compare d...
by Sireyn
Tue 24 May 2016 10:47
Forum: Modding
Topic: cannot import old mod to 744
Replies: 5
Views: 481

Re: cannot import old mod to 744

It worked just fine for me barring a couple minor things. Of course the DLC nation does not appear in the armory. I cannot think of any way of supporting new nations or units without rebuilding a mod from scratch. However a strange issue occurred where the unit count on the card while building a dec...
by Sireyn
Sat 21 May 2016 10:31
Forum: Wargame : Red Dragon
Topic: Forget new nations, when can we get an RD multiplayer campaign?
Replies: 31
Views: 3403

Re: Forget new nations, when can we get an RD multiplayer campaign?

I've personally had multiple people say outright that they'd pay $15 for a Coop-campaign DLC that converted the set campaigns. But that is probably something of an anomaly given the folks involved. I've had a small group of people I've been playing with since EE, almost exclusively coop, and we'd b...
by Sireyn
Sat 21 May 2016 10:10
Forum: Modding
Topic: URALGRAZNOMOD 2.3 - May 18, 2016
Replies: 1287
Views: 147074

Re: URALGRAZNOMOD 2.3 - May 18, 2016

So it would appear that the mod has to be rebuilt from scratch in order to support the NL DLC... RIP I can confirm that a mod I've been working on extensively works through the traditional method of extracting and replacing the everything.ndfbin, however this does not support the new DLC of course....
by Sireyn
Wed 13 Apr 2016 08:53
Forum: Modding
Topic: Modding Questions Thread
Replies: 1570
Views: 150166

Re: Modding Questions Thread

Units automatically don't fire at supply units (and FOB's IIRC), but it is a setting in W:RD. I'm looking for an alternative way to cause certain units to be auto fired upon and others not. I'm creating combat units that can carry supply so I require automatic fire on enemy supplies to be on. If th...
by Sireyn
Mon 11 Apr 2016 12:31
Forum: Modding
Topic: Modding Questions Thread
Replies: 1570
Views: 150166

Re: Modding Questions Thread

Is it possible to have something untargetable yet still able to receive damage, specifically a FOB. I'd like to keep FOB's from being autotargeted when "automatic fire on supply" is enabled yet still be able to destroy them with manual fire and artillery. The only similar examples I can th...
by Sireyn
Tue 22 Mar 2016 17:21
Forum: Modding
Topic: Kind of slightly cool thing.
Replies: 2
Views: 841

Re: Kind of slightly cool thing.

I did the same thing with 5pt trucks that carry infantry. One irritating problem is that they are counted as supply vehicles and won't be auto-fired upon. It seems to be completely linked to the "Supply" module attached to the unit. Adding the "Capturable" module also includes th...
by Sireyn
Sun 7 Feb 2016 16:33
Forum: Modding
Topic: Modding Questions Thread
Replies: 1570
Views: 150166

Re: Modding Questions Thread

Is it possible to make a supply unit auto-attacked without using the "Automatic fire on enemy supplies"? I've added a small amount of supplies to the 5pt transport trucks, which means it has the Supply module and is thus not auto-attacked. I cannot add the Capturable module as that would m...
by Sireyn
Sun 31 Jan 2016 17:40
Forum: Modding
Topic: Modding Questions Thread
Replies: 1570
Views: 150166

Re: Modding Questions Thread

Original Question Does anyone know if it's possible to change the model of a rocket pod that is mounted on a helicopter? I successfully switched out the Iglas for rocket pods on the KA-50. Unfortunately it seems to use a "default" rocket pod model and I haven't been able to find wh...
by Sireyn
Fri 1 Jan 2016 10:42
Forum: Modding
Topic: Modding Questions Thread
Replies: 1570
Views: 150166

Re: Modding Questions Thread

Here's a question I haven't found already asked. How do you convert a unit into a command vehicle? I am trying to convert the base M1 Abrams into an M1A1 command. I edited the CompanyUnit to match everything I saw different with the normal M1 command and added the CommandManager module to the list ...

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