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by Sireyn
Tue 4 Feb 2020 23:05
Forum: Modding
Topic: Wargame: Airland Dragon
Replies: 166
Views: 74424

Re: Wargame: Airland Dragon

I have to confess I messed up reading the infantry FMs. Also, light infantry do not exist until 1985 and the 10th Mountain showing up. In the mean time, Dragon teams at platoon level weren't a thing. M60 machine gun teams were. Because in the early-mid 80s every single squad , regular or mech, has ...
by Sireyn
Mon 3 Feb 2020 02:07
Forum: Modding
Topic: Wargame: Airland Dragon
Replies: 166
Views: 74424

Re: Wargame: Airland Dragon

AKS-74U is more or less a subgun, or at least fills the role. The barrel is all of 8 inches. What is considered a submachinegun depends who you talk to. Some base it on caliber, some size of the weapon, and some based on the role it fulfills. You are probably right that the M16A1 isn't different en...
by Sireyn
Thu 30 Jan 2020 12:55
Forum: Modding
Topic: Wargame: Airland Dragon
Replies: 166
Views: 74424

Re: Wargame: Airland Dragon

But what are the Light Rifleman for? They're Rifleman. The 10th Mountain's reactivation didn't really mean much, they're still standard leg infantry trading on an old semi-prestigious name. Light Infantry just don't make any sense in the context of World War Three. Sure you can deploy them faster, ...
by Sireyn
Tue 28 Jan 2020 16:38
Forum: Modding
Topic: Wargame: Airland Dragon
Replies: 166
Views: 74424

Re: Wargame: Airland Dragon

The download link isn't functioning for me. Really? Well I uploaded them to my Archive.com page. Lot's of nice documents in there, thanks. The download on your original link didn't seem to do anything. I use Google drive myself and haven't had any issues until then. Understood. Speaking of which, i...
by Sireyn
Mon 27 Jan 2020 03:20
Forum: Modding
Topic: Modding Questions Thread
Replies: 1606
Views: 282282

Re: Modding Questions Thread

Do you know where to find the hit points for a missile. Within the TAmmunition of your missile is MissileDescriptor. If this is a vanilla TUniteDescriptor then duplicate it and assign it to your custom TAmmunition. Open the reference and you will see a list of Modules containing Damage. Make sure t...
by Sireyn
Mon 27 Jan 2020 03:13
Forum: Modding
Topic: Wargame: Airland Dragon
Replies: 166
Views: 74424

Re: Wargame: Airland Dragon

I remember you mentioning you split the Starstreak into AP ground and HE air weapons. Is it possible to split the 20mms into air and ground weapons so the 3,000rpm air and 1,000rpm ground modes are represented? The download link isn't functioning for me. I could split the weapons, but I modeled the...
by Sireyn
Sun 26 Jan 2020 04:56
Forum: Modding
Topic: Modding Questions Thread
Replies: 1606
Views: 282282

Re: Modding Questions Thread

Ya , just trying to figure out how to make the projectile yo be “shoot downable” But not easy to shot down. Only with a Heavy AA. Any ideas? Also, do you know why when playing against the computer the AI never sends out it’s expensive equipment. Is their something we can do make the AI fight harder...
by Sireyn
Sun 26 Jan 2020 03:59
Forum: Modding
Topic: Modding Questions Thread
Replies: 1606
Views: 282282

Re: Modding Questions Thread

Omarncdn wrote:I DID IT!!

It’s awesome! Just gonna tinker with the rof.


Nice! Glad you got it sorted. I'll still answer questions you might have if you need help polishing.
by Sireyn
Sun 26 Jan 2020 03:56
Forum: Modding
Topic: Wargame: Airland Dragon
Replies: 166
Views: 74424

Re: Wargame: Airland Dragon

Basic VADS in my suggestion would be Cat C AAA. Also, all M163s came with radar. PIVADS radar isn't calibrated for APDS because it isn't calibrated for anything. The radar is range-only, which is why no one liked the idea of PIVADS getting the [RAD] tag-the radar would never be on long enough for a...

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