are different games therefore can not be compared. Only different things can be compared. As I said, AoA is not supposed to be Wargame of course. Still the lack of tactical depth in combat is a major flaw in my opinion. Although I believe that more fighting over essential resources could make up fo...
This post made me think: The pace of the game is currently a bit too fast for my tastes. I've never felt prompted to build things like Humvee's or mortar teams, because they just get outclassed so quickly by the other units you can build within the relatively short time window it takes to tech up an...
Players should have to fight over aluminum as well as rare earth elements if you ask me. I believe it would also proactively encourage tier 1 raiding and skirmishes over the middle of the map, which to me is the most enjoyment I tend to extract from this game at the moment. This. Having to gain con...
My final thought on AoA is, that it will not motivate me very long, to be honest. Of course there is plenty of room to get better and quicker with economy and there are many different strategies, but combat itself is way too shallow compared to Wargame. Training to get more APM is not what I am look...