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by Random
Sat 3 Dec 2016 17:25
Forum: Wargame : Red Dragon
Topic: remove revealed unit indication
Replies: 81
Views: 6207

Re: remove revealed unit indication

this bothers me since WEE.

Hopefully it gets removed.
by Random
Sun 13 Nov 2016 12:43
Forum: Wargame : Red Dragon
Topic: Ludic play, replayability, and redesigning Wargame's metaplay premises
Replies: 43
Views: 3461

Re: Ludic play, replayability, and redesigning Wargame's metaplay premises

The game is stale. You have lanes. You push. End of story. The emphasis on micro is dull to watch and makes for pathetic drama. There are no lanes. Escape the prison of your own mind! As ridiculous as his statement was, I would like bigger and more open maps, giving more and easier opportunities to...
by Random
Sun 6 Nov 2016 15:49
Forum: Wargame : Red Dragon
Topic: 1v1 ranked automatch should take into account a player's rank
Replies: 29
Views: 3197

Re: 1v1 ranked automatch should take into account a player's rank

i.e. stealth17 vs opponent Match 1: Unranked vs Sgt Match 2: Pvt vs Col Match 3: Pvt vs Corp Match 4: Pvt vs Pvt Match 5: Pvt vs Pvt Match 6: Pvt vs Unranked Match 7: Pvt vs SgtM Match 8: Pvt vs Col Match 9: Pvt vs Pvt Match 10: Pvt vs Pvt Match 11: Corp vs Corp Match 12: Sgt vs Pvt Match 13: Corp ...
by Random
Sun 6 Nov 2016 14:30
Forum: Wargame : Red Dragon
Topic: 1v1 ranked automatch should take into account a player's rank
Replies: 29
Views: 3197

Re: 1v1 ranked automatch should take into account a player's rank

But I have no data at all if that is true for other people aswell, this might just aswell (and how I see it, more likely) lead to people quiting ranked due to waittimes, which icreases waittimes, which leads to even less ppl playing, leading to a dead rankedmode. Again, you misunderstand the point....
by Random
Sat 5 Nov 2016 19:39
Forum: Wargame : Red Dragon
Topic: 1v1 ranked automatch should take into account a player's rank
Replies: 29
Views: 3197

Re: 1v1 ranked automatch should take into account a player's rank

Or people (speaking from experience) don't play ranked because they don't like playing 1v1 or 2v2. elaborate please. Samplesize/source? OP: your assumption that this would improve things depends on what values you assign to different kinds of matchups and waiting times. Your suggestion increases wa...
by Random
Sat 24 Sep 2016 18:26
Forum: Wargame : Red Dragon
Topic: Wargame Community Challenges Eugen! (VOTE NOW!)
Replies: 64
Views: 7762

Re: Wargame Community Challenges Eugen! (VOTE NOW!)

captaincarnage wrote:Personally i would like Random and Deck Cheney to get in, that way Deck learns to helo rush and the Devs get a taste of what they might need to fix :P



The devs played in a WAB tourney and were helorushed in a 3v3 game.

I let you decide if that helped fix helorushes.
by Random
Mon 19 Sep 2016 23:01
Forum: Wargame : Red Dragon
Topic: Merkava IIID model wrong
Replies: 99
Views: 9262

Re: Merkava IIID model wrong

Yeah you are right.

With your sumbmitted evidence this will be fixed shortly.

Another picture of the correct model:

https://upload.wikimedia.org/wikipedia/commons/thumb/nevereverevergonnahappenmyfriend.jpg
by Random
Mon 19 Sep 2016 22:57
Forum: Wargame : Red Dragon
Topic: US Changes: The Compiled and Proposed
Replies: 1934
Views: 127957

Re: Compilation of Proposed US Changes

2. Well, what is the alternative, all units should have the same availability if they have the same price and have their prices acording to their stats, so that they are balanced 1:1? That would make WRD a different game, with less diversity and I don't think it would mean less diversity at all. Un...
by Random
Mon 19 Sep 2016 22:52
Forum: Wargame : Red Dragon
Topic: Eugen vs Community Team "Challenge game"
Replies: 93
Views: 9318

Re: Eugen vs Community Team "Challenge game"

I am in if Eugen keeps playing long enough to work through enough of the list.
by Random
Sun 18 Sep 2016 01:29
Forum: Wargame : Red Dragon
Topic: US Changes: The Compiled and Proposed
Replies: 1934
Views: 127957

Re: Compilation of Proposed US Changes

Also arguments should be made in a structure like this 1.Says who? Other than you ofc. 2.And I say that unit should not get an artificial availability (or even worse, price) buff and giving it a better availability (or even worse, price) than a worse unit, just because it is in a weak deck is a stu...

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