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by grimreffer2
Tue 21 May 2013 17:41
Forum: Wargame : AirLand Battle
Topic: New Patch
Replies: 6
Views: 875

New Patch

My impression on the new patch is, it's amazing! Helo's are no longer a Suicide unit, and actually surivive and do what they were meant to do which is deal with infantry and tanks(if they have atgms). Glad they are no longer a casualty on the field. To be honest with you, I never used choppers t...
by grimreffer2
Tue 21 May 2013 16:22
Forum: Wargame : AirLand Battle
Topic: Guns, guns, guns!
Replies: 2
Views: 425

Re: Guns, guns, guns!

The tomcat is doing what it was designed to do, so get over it. :roll:
by grimreffer2
Tue 21 May 2013 16:20
Forum: Wargame : AirLand Battle
Topic: Will the player limits on maps be removed in the final game?
Replies: 20
Views: 2877

Re: Will the player limits on maps be removed in the final g

It is not planed. In European escalation, most of people argue about balancing units with 4v4 on Hell's Highway as a proof of wrong balance. Actually, the limit try to make this not possible and stop have guys say "your game is broken cause we've get 400 T-55 rushing us". Then take the re...
by grimreffer2
Tue 21 May 2013 16:17
Forum: Wargame : AirLand Battle
Topic: Beta Patch (v 499)
Replies: 63
Views: 8114

Re: Beta Patch (v 499)

Well, time to put into commission some heavily anti-air spam decks, or alternatively my good ol' MiG-21S spam deck... AA nerf was really unnecessary Eugen, really unnecessary. I'm starting to wonder if the devs had actually played the game...because before this patch air spam was quite prevalent al...
by grimreffer2
Tue 21 May 2013 16:15
Forum: Wargame : AirLand Battle
Topic: Beta Patch (v 499)
Replies: 63
Views: 8114

Re: Beta Patch (v 499)

[42.6 MB] Tuning - MK84 and FAB1000 bombs from Norwegian F16, F15E and SU22M4 are now dropped in one go - S24 rockets power increased - 250kg and 500kg cluster bombs have the same radius - Manpads and thermal guidance SAM against aircrafts range decreased - Radar SAM against helicopters range decre...
by grimreffer2
Tue 21 May 2013 08:52
Forum: Wargame : AirLand Battle
Topic: Transport helicopters
Replies: 13
Views: 874

Re: Transport helicopters

I don't think it's an realism issue as more an actual game-bug. It's not a bug, it's unrealistic. I use a cavalry deck all the time, and for 1 chopper to land(Mind you not a group) it takes around 15 seconds. Mid stop where land spot is, then slower lowers itself, then hovers over the ground for li...
by grimreffer2
Tue 21 May 2013 08:08
Forum: Wargame : AirLand Battle
Topic: Swedish AA
Replies: 18
Views: 1460

Re: Swedish AA

Swedens Fighters/Bombers are terrible. Flat out terrible . Their fighter bomber misses every missile shot unless they are Vet+, their fighters are average when it comes down to Air vs. air. The only thing Sweden has going for it, is it's Bugged out artillery(that fires sideways) and it ATGM infantry...
by grimreffer2
Tue 21 May 2013 07:31
Forum: Wargame : AirLand Battle
Topic: Transport helicopters
Replies: 13
Views: 874

Re: Quick Re-action force

Agreed, the Helo Landing needs to be adjusted. Right now as it stands, Helo transports are good for sneaking around the enemy on the outskirts of the map. Other then that, a Humvee can reach the same place and unload faster then any other chopper. http://www.reocities.com/fgrivel/images/bfv/huey.jpg...
by grimreffer2
Tue 21 May 2013 07:24
Forum: Wargame : AirLand Battle
Topic: Proof of replay Bug.
Replies: 2
Views: 353

Proof of replay Bug.

<Skirmish replay Bug> Everyone keeps thinking I'm exaggerating. Here's the proof the units don't move, and my planes don't get called in. http://www.youtube.com/watch?v=Un-ujJAIgds Enjoy. If you believe me go to 11:30. If you don't watch the whole movie. P.S: Sorry for the Lag spikes, Fraps..... Wil...
by grimreffer2
Tue 21 May 2013 07:15
Forum: Wargame : AirLand Battle
Topic: Transport helicopters
Replies: 13
Views: 874

Re: Quick Re-action force

Fast roping wasn't invented during this time frame. Also, fast roping wasn't really fast, it took more time to unload troops then Land and Unload. The average unload speed of a huey in Real life was like 5 seconds.(Swoop in, unload, swoop out 5-10seconds total) Average Unload speed for a chinook is ...

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