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by grimreffer2
Mon 20 May 2013 02:59
Forum: Wargame : AirLand Battle
Topic: Buks/Kubs
Replies: 77
Views: 4326

Re: Buks/Kubs

One word: SEAD Yup send in a SEAD when a SEAD can't even get near it to shoot it's missile off. Let's not mention how you can most of the time only field one max SEAD plane per slot. Which I think the max SEAD planes are 4 per deck. Now are 4 going to survive 36 Buks/Kubs? I don't think so, most of...
by grimreffer2
Mon 20 May 2013 02:57
Forum: Wargame : AirLand Battle
Topic: Buks/Kubs
Replies: 77
Views: 4326

Re: Buks/Kubs

You know what, you guys are right. It's okay that PACK has a huge advantage on the Ground in Tank vs. tank and Ground vs. Air. Then reports of the F-14 getting Nerfed they'll even have the Advantage in the air. But that's alright, we'll let PACT have the advantage on all three fronts. Air-Air Ground...
by grimreffer2
Mon 20 May 2013 02:53
Forum: Wargame : AirLand Battle
Topic: Buks/Kubs
Replies: 77
Views: 4326

Re: Buks/Kubs

1.) wasn't sending planes into Buks, only the SEADs. 2.) Their range plus accuracy, + availability makes them overpowered. When you can field 36 of them! 3.) Wasn't exaggerating about the 11 Hawks. I had 4 Rolands, and 11 Hawks(danish to be exact). The enemy I think lost 2 planes out of the 13+ he ...
by grimreffer2
Mon 20 May 2013 02:49
Forum: Wargame : AirLand Battle
Topic: Buks/Kubs
Replies: 77
Views: 4326

Re: Buks/Kubs

Raymond Saint wrote:Current state 10vs10 might even not will appear in the released game.
Stop thinking about 10vs10 Ragnarok as main game mode! It's just for fun! (like 20k starting points in EE)


Yeah but obviously the game is going to have BUKs/kubs in it. Something needs to be done about how accurate they are.
by grimreffer2
Mon 20 May 2013 02:46
Forum: Wargame : AirLand Battle
Topic: Buks/Kubs
Replies: 77
Views: 4326

Re: Buks/Kubs

for starters, why are you sending a plane into 7 buks? Id suggest a different tactic. As for accuracy and all that they are fine as they are, i wouldnt call them OP, buks are just the best long range aa system, and he could obviously see your SEAD planes if he has some sort of helicopter recon befo...
by grimreffer2
Mon 20 May 2013 02:40
Forum: Wargame : AirLand Battle
Topic: Buks/Kubs
Replies: 77
Views: 4326

Re: Buks/Kubs

One word: SEAD Yup send in a SEAD when a SEAD can't even get near it to shoot it's missile off. Let's not mention how you can most of the time only field one max SEAD plane per slot. Which I think the max SEAD planes are 4 per deck. Now are 4 going to survive 36 Buks/Kubs? I don't think so, most of...
by grimreffer2
Mon 20 May 2013 02:37
Forum: Wargame : AirLand Battle
Topic: Server Down
Replies: 10
Views: 891

Re: Server Down

They might be installing a Patch, or plainly, their servers crashed.

Guess they won't be having a good end to their day offs if it crashed. :(
by grimreffer2
Mon 20 May 2013 02:33
Forum: Wargame : AirLand Battle
Topic: Buks/Kubs
Replies: 77
Views: 4326

Buks/Kubs

Just got done playing 2 10v10 matches and I just want to say, WOW! Am I the only one who think BUKs have extremely long range and Extremely good Accuracy? It's really pathetic come to relise it. It's stupid how you can field like over 10 of these things and they are close to impossible to wipe out(u...
by grimreffer2
Sun 19 May 2013 23:16
Forum: Wargame : AirLand Battle
Topic: AI in skirmish spawns like a mad man
Replies: 3
Views: 393

Re: AI in skirmish spawns like a mad man

The A.I pops out cheap units. Anyways, the A.I has to cheat(income) in order to keep up with Humans. If it spawned the same amount of units we did there wouldn't be any challenge. Leave it alone, people who play Skirmish all the time enjoy the challenge.
by grimreffer2
Sun 19 May 2013 21:37
Forum: Wargame : AirLand Battle
Topic: wildlife
Replies: 14
Views: 1196

Re: wildlife

I don't see why not. Most strategy games have reverted to this concept, for example Total War. I think it would be awsome to roll a tank through a forest and see all these dear and birds come out.

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