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by f4llout
Sat 24 Jan 2015 02:03
Forum: Wargame : Red Dragon
Topic: Units that can fire multiple weapons simultaneously
Replies: 25
Views: 2401

Re: Units that can fire multiple weapons simultaneously

Not hard to grasp actually; would be nice to be notified of such info in armory though. Not speaking for myself though, since I could most likely fap on military porn if willing to try; I know my units. It's about the baby-seals - the noobs - don't they get clubbed enough in MP. Why make life even h...
by f4llout
Sat 24 Jan 2015 01:57
Forum: Wargame : Red Dragon
Topic: Different sounds for team pings and stuff.
Replies: 21
Views: 1738

Re: Different sounds for team pings and stuff.

I like this, sadly you know EUGEN isn't going to use it. Too much work or whatever. And that bewilders me even more. I get it, UI changes or functioning VOiP may be extensive to implement; not going to happen for WRD. But friggin' swapping out 3 sound files ... what kind of voodoo-mystique-Beelzebu...
by f4llout
Sat 24 Jan 2015 01:40
Forum: Wargame : Red Dragon
Topic: Different sounds for team pings and stuff.
Replies: 21
Views: 1738

Re: Different sounds for team pings.

My suggestion for beacons: Don't let them block me from selecting units underneath them. Pro players will fill the starting area with pings, making it tough to click on anything. fixed that for you Unless you're on skype its hard to communicate ... in a strategically oriented RTS without VOiP, or a...
by f4llout
Sat 24 Jan 2015 00:18
Forum: Wargame : Red Dragon
Topic: Different sounds for team pings and stuff.
Replies: 21
Views: 1738

Re: Different sounds for team pings.

My suggestion for beacons: Don't let them block me from selecting units underneath them. Troll players will fill the starting area with pings, making it tough to click on anything. +1 +1 But there's still people who spam "HELP" just for very minor things. True, but it can't be avoided. It...
by f4llout
Sat 24 Jan 2015 00:13
Forum: Wargame : Red Dragon
Topic: Units that can fire multiple weapons simultaneously
Replies: 25
Views: 2401

Re: Units that can fire multiple weapons simultaneously

Then gief friggin trait in armory. The whole engine/damage intricacies are so poorly explained and shown ... no wonder beginners have a hard time. You need to fall in love with this game to bother learning ... aka ... if a game is explained poorly, fewer new players stay,
by f4llout
Fri 23 Jan 2015 23:48
Forum: Wargame : Red Dragon
Topic: Different sounds for team pings and stuff.
Replies: 21
Views: 1738

Re: Different sounds for team pings.

77 views and not even one +1? How is this not a no-brainer improvement in a 2014 RTS game with no VOiP. I understand some always play with friends, but some of us don't. Knowing directly from sound what another is pinging about, instead of jumping to other side of map, would instantly improve the ab...
by f4llout
Fri 23 Jan 2015 23:41
Forum: Wargame : Red Dragon
Topic: 10 v 10 and the pubstomping problem
Replies: 110
Views: 9556

Re: 10 v 10 and the pubstomping problem

Not if they would disable stat reset somehow. Loss accounts do not matter, since you would show total games played. Then there's someone who would deliberately smurf his ratio ... well, you've always got those 1% of crazies in any social context. Be it faith, politics or games. I know nothing is goi...
by f4llout
Fri 23 Jan 2015 23:38
Forum: Wargame : Red Dragon
Topic: Any Word on DLC3 beta ending
Replies: 126
Views: 11265

Re: Any Word on DLC3 beta ending

I don't care how long DLC3 Beta goes as long as it gets worked on, preferably with many things being changed and required to be tested. Agreed. I'm actually going to give RD another try but am waiting on DLC3...I hope I'm pleasantly surprised... +1 Let them take as much time as they want as long as...
by f4llout
Fri 23 Jan 2015 09:20
Forum: Wargame : Red Dragon
Topic: Cluster rockets in large team battles
Replies: 48
Views: 3373

Re: Cluster rockets in large team battles

Arty spam is very competitive in terms of points, but can be countered by heli assault though, since the other team used all their cards on artillery, they'll probably be short on AA, so build up a bunch of choppers and take out their fobs, that'll stop from getting any more shells and rockets. Pur...
by f4llout
Fri 23 Jan 2015 09:05
Forum: Wargame : Red Dragon
Topic: 10 v 10 and the pubstomping problem
Replies: 110
Views: 9556

Re: 10 v 10 and the pubstomping problem

Christ, while I agree it would be nice to have advanced options, it won't happen in RD. Besides, a forced scrambler is perfect for solo players, but you'll instantly get tons of whine from people who always play with friends and/or are stacking dick-less tards. Consequently, just SHOW directly in lo...

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