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by DoubleDown
Mon 30 Nov 2015 05:31
Forum: Wargame : Red Dragon
Topic: It finally happened
Replies: 44
Views: 4079

Re: It finally happened

Fade2Gray wrote:You know what everyone says about excuses, right?

This. An excuse is just a story; your performance, in the end, is the only thing that matters. And we saw that.
by DoubleDown
Fri 20 Nov 2015 03:00
Forum: Wargame : Red Dragon
Topic: Red Storm Rising Wargame
Replies: 34
Views: 3201

Re: Red Storm Rising Wargame

I haven't played WG in a hot minute, but this is enough to get me back in! :)
by DoubleDown
Wed 18 Nov 2015 20:20
Forum: Wargame : Red Dragon
Topic: What's your most played deck?
Replies: 62
Views: 6026

Re: What's your most played deck?

Norwegian Motorized
by DoubleDown
Tue 13 Oct 2015 04:30
Forum: Wargame : Red Dragon
Topic: Post your best kills (RD Version)
Replies: 2014
Views: 211859

Re: Post your best kills (RD Version)

Shiki Breeki
by DoubleDown
Sun 11 Oct 2015 06:30
Forum: Tech Support
Topic: [SOLVED] Servers down?
Replies: 24
Views: 2249

Re: Servers down?

Yeah, confirmed for downed servers
by DoubleDown
Thu 8 Oct 2015 20:56
Forum: Wargame : Red Dragon
Topic: Wargame: Red Dragon's 'Map Patch #1' Preview
Replies: 126
Views: 12964

Re: Wargame: Red Dragon's 'Map Patch #1' Preview

Soooo, I'm back and my burning question for today, is today the day for the shiny new map patch? :P Nope. We were tearing our hairs out on a mystery pathfind bug, but we may have nailed it. If we have indeed, and since we won't release a patch on Friday, it shall have to wait for next week. Normall...
by DoubleDown
Sat 3 Oct 2015 01:09
Forum: Wargame : Red Dragon
Topic: Nobody should be made to lose or win by their team
Replies: 19
Views: 2182

Re: Nobody should be made to lose or win by their team

plays team game
wants individual scoring
BRILLIANT

Also as said above who cares about W/L?
by DoubleDown
Tue 22 Sep 2015 20:11
Forum: Wargame : Red Dragon
Topic: Wargame's maps: Three Miles Island (II)
Replies: 30
Views: 4486

Re: Wargame's maps: Three Miles Island (II)

Due to the periphery bridges, I don't think the "stalling without tanks" issue should come too heavily into play. The idea would be to get your amphib force across, then they just need to hold long enough for the tanks and other heavies to hook around and link up. Due to the size of the ma...
by DoubleDown
Sat 12 Sep 2015 06:17
Forum: Modding
Topic: URALGRAZNOMOD 2.3 - May 18, 2016
Replies: 1287
Views: 162582

Re: URALGRAZNOMOD 2.0a - Release 17 June 2015 - bugfixes

Reg. the remover/restorer features: I attempted to run these files to swap between URAL and vanilla, and kept getting file not found, 0 items copied error messages. Is there a way to troubleshoot this, or is the best course of action just to uninstall and reinstall? I am also having issues with the...
by DoubleDown
Fri 11 Sep 2015 06:30
Forum: Modding
Topic: How to run multiplayer games at custom speed?
Replies: 6
Views: 1552

Re: How to run multiplayer games at custom speed?

The only way for a game to run at a reduced pace is when the host is lagging. Not possible, as it would require all involved to have their game throttle set the same way.

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