Search found 146 matches
- Sun 22 Dec 2013 02:59
- Forum: Wargame : AirLand Battle
- Topic: Sappers....
- Replies: 210
- Views: 13060
Re: Sappers....
Luckily, infantyr in buildings are spotted at a distance greater than 350m. Infantry in inner blocks is never "spotted" at all and neither is any unit in deep woods. Still no counter is available so still imba. I'd expect armored vehicles to be able to support infantry up close in taking ...
- Sun 22 Dec 2013 02:27
- Forum: Wargame : AirLand Battle
- Topic: Sappers....
- Replies: 210
- Views: 13060
Re: Sappers....
You'd be surprised how unsealed vehicles are vulnerable to fire, heat and how the crew is vulnerable to smoke. Every vehicle has hatches and air intakes for the crew. Only a full NBC vehicle, perfectly sealed, would actually be "Immune" to fire, but could still suffer from damaged optics,...
- Sun 22 Dec 2013 02:11
- Forum: Wargame : AirLand Battle
- Topic: Sappers....
- Replies: 210
- Views: 13060
Re: Sappers....
We don't know yet if, and/or what, will be tweaked in flamethrower infantry. Most plausible would be reducing the ammo because flamers eat ammo fast, but honestly, they seem fine, I've lost many towns to, and with, them. It's all about finding the right place to be outside 350m range. What? A flame...
- Sun 22 Dec 2013 00:10
- Forum: Wargame : AirLand Battle
- Topic: Sappers....
- Replies: 210
- Views: 13060
Re: Sappers....
Anything else your highness? Or just need to blow off some steam after a bad game. Bad indeed. And not just one either! Getting a bit old losing to sappers whenever there is an important town or forest. My deck only supports assault engineers with the launchers, which is now VASTLY inferior, lol.
- Sat 21 Dec 2013 23:42
- Forum: Wargame : AirLand Battle
- Topic: Sappers....
- Replies: 210
- Views: 13060
Sappers....
Why is this unit still functioning like it does? It rips through 3 armor vehicles just as well as it does infantry. There is no real counter for them in cities or forests (and by "counter" I mean cost-effective. Using artillery or air is obviously not a counter because those are in excess ...
- Wed 18 Dec 2013 14:28
- Forum: Wargame : AirLand Battle
- Topic: Dumb-Bombers should bomb or reverse
- Replies: 29
- Views: 2382
Dumb-Bombers should bomb or reverse
When bombers with unguided ordnance lose track of their target while on route, they should have two options (devs can pick either and it would be ok) 1) Go into a holding pattern (maybe automatically re-engage target if it pops up, but np if thats not possible) 2) Bomb at their last known location (...
- Wed 4 Dec 2013 20:06
- Forum: Wargame : AirLand Battle
- Topic: A way to lessen the impact of spam and other exploits
- Replies: 16
- Views: 1478
Re: A way to lessen the impact of spam and other exploits
I really support this to be able to reveal only one or two classes. Since my deck is vulnerable to airspam I would always want to see what he has in the air, in order to predict whether he will spam cheap air . Another option would be to randomly reveal 30% of the deck nad leave the rest obscured. T...
- Sun 3 Nov 2013 13:34
- Forum: Wargame : AirLand Battle
- Topic: Wargame: Divisional scale Battle.
- Replies: 110
- Views: 9677
Re: Wargame: Divisional scale Battle.
Is there still room?? If so, please put me on blue.
- Mon 14 Oct 2013 01:10
- Forum: Wargame : AirLand Battle
- Topic: Option B to fix raining men deserves its own thread
- Replies: 7
- Views: 750
Option B to fix raining men deserves its own thread
Option B is that the amount of distance helos travel from the moment of destruction to the point of impact in the ground is limited to, say, a maximum of 200 meters or so, is more or less random and does not depend to the same extent as now on the speed and direction in which they are travelling. We...
- Tue 8 Oct 2013 13:40
- Forum: Wargame : AirLand Battle
- Topic: Notes on Ranked, Ranked Conquest and Chopper Spam
- Replies: 96
- Views: 6942
Re: Notes on Ranked, Ranked Conquest and Chopper Spam
It is perfectly understandable that the devs have not moved to fix this yet. I hate to bring up the APM game but look at starcraft. The devs in there give the players time to work out fixes for a seemingly overwhelming strategy and the players often do without needing to resort to patchs. It makes ...