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by Doeko
Sun 22 Dec 2013 02:59
Forum: Wargame : AirLand Battle
Topic: Sappers....
Replies: 210
Views: 13060

Re: Sappers....

Luckily, infantyr in buildings are spotted at a distance greater than 350m. Infantry in inner blocks is never "spotted" at all and neither is any unit in deep woods. Still no counter is available so still imba. I'd expect armored vehicles to be able to support infantry up close in taking ...
by Doeko
Sun 22 Dec 2013 02:27
Forum: Wargame : AirLand Battle
Topic: Sappers....
Replies: 210
Views: 13060

Re: Sappers....

You'd be surprised how unsealed vehicles are vulnerable to fire, heat and how the crew is vulnerable to smoke. Every vehicle has hatches and air intakes for the crew. Only a full NBC vehicle, perfectly sealed, would actually be "Immune" to fire, but could still suffer from damaged optics,...
by Doeko
Sun 22 Dec 2013 02:11
Forum: Wargame : AirLand Battle
Topic: Sappers....
Replies: 210
Views: 13060

Re: Sappers....

We don't know yet if, and/or what, will be tweaked in flamethrower infantry. Most plausible would be reducing the ammo because flamers eat ammo fast, but honestly, they seem fine, I've lost many towns to, and with, them. It's all about finding the right place to be outside 350m range. What? A flame...
by Doeko
Sun 22 Dec 2013 00:10
Forum: Wargame : AirLand Battle
Topic: Sappers....
Replies: 210
Views: 13060

Re: Sappers....

Anything else your highness? Or just need to blow off some steam after a bad game. Bad indeed. And not just one either! Getting a bit old losing to sappers whenever there is an important town or forest. My deck only supports assault engineers with the launchers, which is now VASTLY inferior, lol.
by Doeko
Sat 21 Dec 2013 23:42
Forum: Wargame : AirLand Battle
Topic: Sappers....
Replies: 210
Views: 13060

Sappers....

Why is this unit still functioning like it does? It rips through 3 armor vehicles just as well as it does infantry. There is no real counter for them in cities or forests (and by "counter" I mean cost-effective. Using artillery or air is obviously not a counter because those are in excess ...
by Doeko
Wed 18 Dec 2013 14:28
Forum: Wargame : AirLand Battle
Topic: Dumb-Bombers should bomb or reverse
Replies: 29
Views: 2382

Dumb-Bombers should bomb or reverse

When bombers with unguided ordnance lose track of their target while on route, they should have two options (devs can pick either and it would be ok) 1) Go into a holding pattern (maybe automatically re-engage target if it pops up, but np if thats not possible) 2) Bomb at their last known location (...
by Doeko
Wed 4 Dec 2013 20:06
Forum: Wargame : AirLand Battle
Topic: A way to lessen the impact of spam and other exploits
Replies: 16
Views: 1478

Re: A way to lessen the impact of spam and other exploits

I really support this to be able to reveal only one or two classes. Since my deck is vulnerable to airspam I would always want to see what he has in the air, in order to predict whether he will spam cheap air . Another option would be to randomly reveal 30% of the deck nad leave the rest obscured. T...
by Doeko
Sun 3 Nov 2013 13:34
Forum: Wargame : AirLand Battle
Topic: Wargame: Divisional scale Battle.
Replies: 110
Views: 9677

Re: Wargame: Divisional scale Battle.

Is there still room?? If so, please put me on blue.
by Doeko
Mon 14 Oct 2013 01:10
Forum: Wargame : AirLand Battle
Topic: Option B to fix raining men deserves its own thread
Replies: 7
Views: 750

Option B to fix raining men deserves its own thread

Option B is that the amount of distance helos travel from the moment of destruction to the point of impact in the ground is limited to, say, a maximum of 200 meters or so, is more or less random and does not depend to the same extent as now on the speed and direction in which they are travelling. We...
by Doeko
Tue 8 Oct 2013 13:40
Forum: Wargame : AirLand Battle
Topic: Notes on Ranked, Ranked Conquest and Chopper Spam
Replies: 96
Views: 6942

Re: Notes on Ranked, Ranked Conquest and Chopper Spam

It is perfectly understandable that the devs have not moved to fix this yet. I hate to bring up the APM game but look at starcraft. The devs in there give the players time to work out fixes for a seemingly overwhelming strategy and the players often do without needing to resort to patchs. It makes ...

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