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by Nerdfish
Wed 22 Aug 2012 17:01
Forum: Wargame : AirLand Battle
Topic: Dynamic unit pricing for balance
Replies: 66
Views: 4943

Re: Dynamic unit pricing for balance

Dynamic unit price might be hard to implement.
However Eugene can make each additional unit of a certain type more expensive. This diminishing return would encourage players to change their composition during the match as each used unit type become more expensive.
by Nerdfish
Wed 22 Aug 2012 16:59
Forum: Wargame : AirLand Battle
Topic: Could we have sight indicator for scouts ?
Replies: 43
Views: 4371

Could we have sight indicator for scouts ?

I only have one beef with European Escalation: I have no idea what my scout could see. It's infuriating in multiplayer games to be unable to tell if an enemy unit can or cannot exist somewhere. Could we have vision indicator for scouts like in RUSE ? Since scouting is more complex in this game, the ...
by Nerdfish
Mon 5 Mar 2012 02:26
Forum: Wargame : European Escalation
Topic: ATGM Unbalance + Fix
Replies: 75
Views: 7335

Re: ATGM Unbalance + Fix

I seriously doubt that tank guns and ATGM can fire up to the horizon. Horizon obviously depends on how high the target is but it's greater than 50 KM on the sea (correct me If I am wrong). I seriously doubt either the ATGM or tank guns go that far.
by Nerdfish
Sun 4 Mar 2012 18:13
Forum: Wargame : European Escalation
Topic: Radar ?
Replies: 19
Views: 1888

Re: Radar ?

I honestly have no idea how much sat. view would reveal in that period. almost everything has camouflage, I thought spysat was mostly used to look for buildings. If anyone knows better, please correct.
by Nerdfish
Sun 4 Mar 2012 06:20
Forum: Wargame : European Escalation
Topic: Suggestions
Replies: 1211
Views: 115486

Re: Suggestions

I can think a few that could improve the realism 1. Morale spread: A calm unit near a panicking one helps it recover, a nearby unit panicking can make a unit nervous. This can make spam of cheap units easier to counter. 2. Wreckage: Tank wrecks block movements of other units. I recall it was possibl...
by Nerdfish
Sun 4 Mar 2012 06:14
Forum: Wargame : European Escalation
Topic: Night battle ?
Replies: 5
Views: 785

Night battle ?

Just curious, how many of you want night battle maps where units without infrared are essentially blind ? :?:
by Nerdfish
Sun 4 Mar 2012 06:11
Forum: Wargame : European Escalation
Topic: Radar ?
Replies: 19
Views: 1888

Radar ?

Should some command vehicles and AA vehicles should be able to detect gunships in the air beyond sight distances?
How good were cold war era radars small enough to mount on vehicles ?
by Nerdfish
Fri 17 Feb 2012 01:34
Forum: Wargame : European Escalation
Topic: can you really throw it
Replies: 12
Views: 1504

Re: can you really throw it

If balance is the reason, why aren't they listed with grenade launcher instead of hand grenade ?
by Nerdfish
Thu 16 Feb 2012 16:25
Forum: Wargame : European Escalation
Topic: can you really throw it
Replies: 12
Views: 1504

can you really throw it

I just realized that MK3 grenade have 438 meter of range :o according to the database.
http://www.wargame-ee.com/index.php?rub ... &unit=1224

Just curious, is it possible for a grenade to be thrown that far :?:
by Nerdfish
Sun 12 Feb 2012 07:18
Forum: Wargame : European Escalation
Topic: Demo ?
Replies: 3
Views: 801

Re: Demo ?

Does anyone know the answer plz ?

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