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by fenchurch
Thu 23 May 2013 17:50
Forum: Wargame : AirLand Battle
Topic: Regarding the new AA ranges
Replies: 104
Views: 5977

Re: Regarding the new AA ranges

To further participate in this thread please sign this before posting: [ ] My AA units will be moved to another location after shooting or beeing discovered [ ] My AA units are stacked together to make sure they get the kill on enemy planes [ ] My Supply trucks are waiting at my base. [ ] My MANPADS...
by fenchurch
Sun 12 May 2013 17:58
Forum: Wargame : AirLand Battle
Topic: Destruction is still broken
Replies: 95
Views: 7878

Re: Destruction is still broken

Ragga wrote:Simple Solution...

Each Sector gains points (not the number every second), but a small increment every 30 seconds or 1 minute. Not game shifting, but enough to give some benefit for advancement and penalty for turtling.


+1 This is an adequate solution!
by fenchurch
Sat 11 May 2013 17:55
Forum: Wargame : AirLand Battle
Topic: MANPADS and other IR SAMs
Replies: 21
Views: 1945

Re: MANPADS and other IR SAMs

I would enjoy if planes would be easier damaged but had more health. That way, you could attack and (if not stunned) deliver damage, but your plane would be grounded for repairs for a long time (e.g. taking it out for around 5 to 8 minutes for a heavily damaged plane). This would reward good and saf...
by fenchurch
Sat 11 May 2013 17:45
Forum: Wargame : AirLand Battle
Topic: Kill global chat
Replies: 25
Views: 1929

Re: Kill global chat

My stomach decision to this kind of request is: Communication is good. No one should ban chat. But then... the chat shows me that it's really hard to be able to identify oneself with "the community" .It's easier to bound with the game and everything that accompanies if the chat wouldn't al...
by fenchurch
Wed 8 May 2013 15:59
Forum: Wargame : AirLand Battle
Topic: Destruction is still broken
Replies: 95
Views: 7878

Re: Destruction is still broken

@praslovan: Yes! Artillery would become more useful. The meta game would change. Maybe we would see things like multiple CV (or high level CVs ) for high value sectors to handle artillery better. This topic is important, but probably easily lost on some players as the no incentive problem is so abst...
by fenchurch
Wed 8 May 2013 15:43
Forum: Wargame : AirLand Battle
Topic: Destruction is still broken
Replies: 95
Views: 7878

Re: Destruction is still broken

Tigga has a good point and a similar issue was already discussed for Dawn of War 2. Relic devs implemented a pretty good and easy solution: Increase the value of map control with time. (e.g. CENTER starts with a value of 5. And for each 2 minutes of undisputed control +1 up to double it's initial va...
by fenchurch
Thu 25 Apr 2013 16:38
Forum: News
Topic: Wargame AirLand Battle: preorder and play the Beta NOW!
Replies: 40
Views: 8993

Re: Wargame AirLand Battle: preorder and play the Beta NOW!

For those who got into the last Beta... small heads up: You can't preorder with Beta Access activated. So if you want to preorder w /25% off better first preorder and then activate your Beta.

(or buy as gift and put it in the inventory - untested)
by fenchurch
Thu 28 Feb 2013 01:56
Forum: Wargame : AirLand Battle
Topic: Delete this
Replies: 6
Views: 686

Re: AC-130

Don't want to break down the common hatred for the ac 130 here, but doesn't the AC130 operate at approximately 9,000 m service ceiling and is therefore outside the range of the average manpad most of the time? Especialy for the somewhat crude 70's tech. Considering the widespread use and general hig...

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