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by DarkRyder
Sat 11 Jun 2016 13:23
Forum: Wargame : Red Dragon
Topic: Wargame Tools site, it lives!
Replies: 58
Views: 17782

Re: Wargame Tools site, it lives!

I have a question, i know how you get Nation, date constraint, and so on... but how do you get units from deck string?
Is there any easy way to parse deck for units?
by DarkRyder
Fri 10 Jun 2016 19:06
Forum: Dedicated Server
Topic: [Tool] Wargame Automatation Script
Replies: 39
Views: 4885

Re: [Tool] Wargame Automatation Script

np if you need anything just ask. i'm amatur programmer myself, so i get your drift. No AFAIK server cannot broadcast messages, All of this is just fixing Eugen screw ups. They should have all of this in their server from the start. Now we have to write scripts so you can have noob friendy servers w...
by DarkRyder
Thu 9 Jun 2016 20:03
Forum: Dedicated Server
Topic: [Tool] Wargame Automatation Script
Replies: 39
Views: 4885

Re: [Tool] Wargame Automatation Script

Yes i'm using topic script, you have it here: # ---------------------------------------------------------------------------------------------------------------------- # --------------------------------------- INTERNAL IMPLEMENTATION DETAILS ---------------------------------------------- # ----------...
by DarkRyder
Thu 9 Jun 2016 14:19
Forum: Dedicated Server
Topic: [Tool] Wargame Automatation Script
Replies: 39
Views: 4885

Re: [Tool] Wargame Automatation Script

setsvar change.maps['Destruction_5x3_Marine_1_small_Terrestre', 'Destruction_2x3_Tohoku', 'Destruction_2x2_port_Wonsan_Terrestre', 'Destruction_4x4_ThreeMileIsland', 'Destruction_5x3_Asgard_10v10'] Try to send this custom command via RCON tool and see what happens in serverlog.txt, you will see it'...
by DarkRyder
Thu 9 Jun 2016 09:57
Forum: Dedicated Server
Topic: [Tool] Wargame Automatation Script
Replies: 39
Views: 4885

Re: [Tool] Wargame Automatation Script

Thx

My guess is that you are writing script for wargame server?

It will run server side and it will control min/max level, decks, map rotation and so on.
But to change script settings you need to edit cfg file or something like that.
My idea is to change script settings using RCON tool.
by DarkRyder
Wed 8 Jun 2016 21:35
Forum: Dedicated Server
Topic: [Tool] Wargame Automatation Script
Replies: 39
Views: 4885

Re: [Tool] Wargame Automatation Script

Yes, if you could post it it would be cool.

Could we get to some agreement about rcon commands for changing scripts configs?
by DarkRyder
Tue 7 Jun 2016 15:58
Forum: Dedicated Server
Topic: [Tool] Wargame Automatation Script
Replies: 39
Views: 4885

Re: [Tool] Wargame Automatation Script

I have maneged to get somne free time to write the script. Script finished, just needs a bit of testing, i will do this over a weekend Now i'm working on my RCON so i can change script conf. file over RCON client. After i test everything i will post script source here. if anyone needs this is deck p...
by DarkRyder
Fri 22 Apr 2016 13:17
Forum: Dedicated Server
Topic: [Tool] Wargame Automatation Script
Replies: 39
Views: 4885

Re: [Tool] Wargame Automatation Script

Ok, i have a small problem, when i enter custom command to server via rcon, and command is not "valid" i don't get sent command to server in terminal. let's say you send command change.limit_deck_support.true[1] you get server message Unknown command And this command is not visible in serv...
by DarkRyder
Tue 19 Apr 2016 20:18
Forum: Dedicated Server
Topic: [Tool] Wargame Automatation Script
Replies: 39
Views: 4885

Re: [Tool] Wargame Automatation Script

Can someone pls check this here is the link to spreadsheet I know this can be better, but this was fast copy/paste c1 = deck[0] #1st char c2 = deck[1] #2nd char __nation = "" __theme = "" if c1 == "t": __nation = Nation.RED if c2 == "P": __theme = Theme.All el...
by DarkRyder
Sun 17 Apr 2016 14:37
Forum: Dedicated Server
Topic: [Tool] Wargame Automatation Script
Replies: 39
Views: 4885

Re: [Tool] Wargame Automatation Script

And yes, now it's possible to start the game 9vs11 if max team size is set to 10.
It you switch player from blue to red when server is full, game will "start" but client will crash.

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