TankHunter wrote:I've been playing Insurgency quite a bit.
I played this ages ago when it was just a HL2 mod and loved it...haven't tried the 'new' version but it's on the list...
TankHunter wrote:I've been playing Insurgency quite a bit.
OpusTheFowl wrote:TankHunter wrote:I've been playing Insurgency quite a bit.
I played this ages ago when it was just a HL2 mod and loved it...haven't tried the 'new' version but it's on the list...
praslovan wrote:Endless Space is a big hot pile of dung. It desynces in MP constantly. And community on those forums is about the same as this one:
"WE WANT NEW UNITS AND STUFF, screw fundamental flaws that happen 'rarely'... every match at least 10x. That is nothing, we used to have 10000x."
Guggy wrote:Whats the best 4x then atm in your opinion? I really want to try a new one, and if Endless Space is a no-go...
Kilrauko wrote:Guggy wrote:Whats the best 4x then atm in your opinion? I really want to try a new one, and if Endless Space is a no-go...
If you want 4x with combat focus, not so much emphasis on diplomacy/trade/espionance aspect the first Sword of Stars with expansions is rock solid. And this is important, the SOTS 1, not 2. Not the new one, nope. Feel free to check metacritic etc, while Cerberus as gamestudio has stayed true for their games and fixed them for long while, SOTS 2 is still quite bad, it might become semi-good after expansion or two but with none in the pipeline, you're better off with SOTS 1 that already has had that few expansions and support. The main selling point of SOTS 1 is randomized tech trees, where instead given that same civ tech tree every time where you progress through min/maxed research, you are given some key techs at 100% likelihood and rest varies depending on your race. Certain races might be more inclined to have laser tech guns in their ships, having 20-90% chance for them to appear (yes, rolled at the start of new game for each tech you have, it's possible to "steal" tech various ways from enemy to fill up your lack) while at the same time having sucky 5-25% chance for rail weaponry. Some more tech advanced races have access to various medical and economical techs whereas crappy tech races might be "key weapon trees only, conquer the rest."
Combat between ships is done in glorious 3d with ships you've designed in MoO fashion where you can target down to individual turrets, different sections of ships and facing of your ships matters to what turrets from your ship can shoot. It's the selling point for the game, well along with randomized tech three and truly unique races with their different travel methods. Cons are almost non-existing diplomacy (you either bash their head in or they're your friends, that you bash head in later or not) and while AI does play aggressively, with some races new players might find that too much as the military rolfstomp when you just tried to tech and have happy times is quite bad. Can be avoided by leaving certain alien races, namely the Zuul, away from comp starting choices. For combat 4x, SOTS 1 complete collection (with all 3 expansions.) Complete collection is 5€ or whatever your local variant atm in steam. Stay away from SOTS 2...
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Gopblin wrote:What annoyed me about SOTS series (I forgot which installment I played, but I toyed with it for a couple weeks) was that you couldn't really enjoy the combat because everything was decided in the economic part: Either you built more/bigger ships and roflstomped the AI, or the AI outbuilt and roflstomped you.
Since there was no battles-only mode, you were left with a rather meh 4x game with occasional moments of excitement when roughly equal fleets fought.
I suppose if I got into multiplayer, it could've been more interesting.
Best wishes,
Daniel.
Gopblin wrote:Kilrauko wrote:Guggy wrote:Whats the best 4x then atm in your opinion? I really want to try a new one, and if Endless Space is a no-go...
If you want 4x with combat focus, not so much emphasis on diplomacy/trade/espionance aspect the first Sword of Stars with expansions is rock solid. And this is important, the SOTS 1, not 2. Not the new one, nope. Feel free to check metacritic etc, while Cerberus as gamestudio has stayed true for their games and fixed them for long while, SOTS 2 is still quite bad, it might become semi-good after expansion or two but with none in the pipeline, you're better off with SOTS 1 that already has had that few expansions and support. The main selling point of SOTS 1 is randomized tech trees, where instead given that same civ tech tree every time where you progress through min/maxed research, you are given some key techs at 100% likelihood and rest varies depending on your race. Certain races might be more inclined to have laser tech guns in their ships, having 20-90% chance for them to appear (yes, rolled at the start of new game for each tech you have, it's possible to "steal" tech various ways from enemy to fill up your lack) while at the same time having sucky 5-25% chance for rail weaponry. Some more tech advanced races have access to various medical and economical techs whereas crappy tech races might be "key weapon trees only, conquer the rest."
Combat between ships is done in glorious 3d with ships you've designed in MoO fashion where you can target down to individual turrets, different sections of ships and facing of your ships matters to what turrets from your ship can shoot. It's the selling point for the game, well along with randomized tech three and truly unique races with their different travel methods. Cons are almost non-existing diplomacy (you either bash their head in or they're your friends, that you bash head in later or not) and while AI does play aggressively, with some races new players might find that too much as the military rolfstomp when you just tried to tech and have happy times is quite bad. Can be avoided by leaving certain alien races, namely the Zuul, away from comp starting choices. For combat 4x, SOTS 1 complete collection (with all 3 expansions.) Complete collection is 5€ or whatever your local variant atm in steam. Stay away from SOTS 2...
...
What annoyed me about SOTS series (I forgot which installment I played, but I toyed with it for a couple weeks) was that you couldn't really enjoy the combat because everything was decided in the economic part: Either you built more/bigger ships and roflstomped the AI, or the AI outbuilt and roflstomped you.
Since there was no battles-only mode, you were left with a rather meh 4x game with occasional moments of excitement when roughly equal fleets fought.
I suppose if I got into multiplayer, it could've been more interesting.
Best wishes,
Daniel.
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