Shrike wrote:Works for the Austrians
And the Israelis.
Greenish standard uniform + portable IR camo net.
It's a bit similar solution to the Zeltbahn clothes of the WW2 Heer.
BTR wrote:It's tolerable here since the game is based around company-level tactical groups.
SKLKNKR wrote:BTR wrote:It's tolerable here since the game is based around company-level tactical groups.
I think there are too many airframes. There's no reason both the D and E Apaches need to be in, and why do the Russians have two Hinds and both the Mi-28N and Ka-52?
Some Su-25 loadouts use only four pylons, which would make sense if this was the currect Ukraine conflict but not the stand up war we see in the game. If it was an issue with thing rolling in and causing havoc, why have fully loaded stuff in the game? And if that is really the issue, why not have a list of "attack runs" you want the airframe to preform much like the artilleries harassment list? If your aircraft has ammo for 6 runs but you call him off after 2, why not put him in a loiter pattern and give him a shorter call in time next time you want him?
Sorry to rant, I know this isn't a big aspect of the game but it seems to me like it could be done much better.
I guess Wargame has beat Combat Mission in realism in terms of Hind load out capacity.
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