WW2 in wargame

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GodofHellfire
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WW2 in wargame

Postby GodofHellfire » Thu 6 Nov 2014 00:56

Instead of writing a wall of text which im too lazy to do, i just want general opinions likes or concerns.
Personally, i would find dogfighting with mainly guns, the (probably) more realistic range implementation and how towed at guns would be handled (if at all) the more intereting points
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Re: WW2 in wargame

Postby Thonar » Thu 6 Nov 2014 01:01

Often discussed and pretty polarizing.

Fact is:
A WWII setting offers a lot of advantages, especially from a balance standpoint and from a standpoint of uniqueness of the Nations (not to mention that every nation could be relatively easy a major one, as long as things as B17&Co are not included)

Fact is also:
50% of the people think: "Ohh, please not another WWII game". Which is quite understandable.

And here ends the discussion usually

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another505
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Re: WW2 in wargame

Postby another505 » Thu 6 Nov 2014 01:04

I am actually fine with it
While WW2 might be over played

a wargame on it will be great
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fatfluffycat
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Re: WW2 in wargame

Postby fatfluffycat » Thu 6 Nov 2014 01:32

another505 wrote:I am actually fine with it
While WW2 might be over played

a wargame on it will be great


I don't feel like Iriszoom (That's the engine name right?) would work too well in a WW2 setting.
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Countess Bathory
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Re: WW2 in wargame

Postby Countess Bathory » Thu 6 Nov 2014 01:33

Eugen would have to ditch a ridiculous number of models they've made, so I don't see it happening.
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Re: WW2 in wargame

Postby TheGreenSpeed » Thu 6 Nov 2014 02:05

In regards to dogfights with guns, there may be some interesting (although headache-inducing) micro involved.
It'd definitely improve plane micro skills! :twisted:
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Mitchverr
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Re: WW2 in wargame

Postby Mitchverr » Thu 6 Nov 2014 02:07

Articulation would kill a WW2 game, wont happen. :lol:
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Shrike
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Re: WW2 in wargame

Postby Shrike » Thu 6 Nov 2014 03:17

Countess Bathory wrote:Eugen would have to ditch a ridiculous number of models they've made, so I don't see it happening.

Most of which are just re-skins or different variations of each other.

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Re: WW2 in wargame

Postby solvens » Thu 6 Nov 2014 04:19

At this point, it's only a hypothetical discussion, no need to refrainyour ideas based on what Eugen would/wouldn't do. :mrgreen:



WW2 may be over used, but I think the last large scale RTS with on that period was a mod for SupCom ; so it's not really a problem in my opinion.
However, I think a game set in the '50s would allow to explore other conflicts, while keeping most WW2 units and the general "feel" (only a handful of AA/AT missiles, and very innacurate to boot).

fatfluffycat wrote:I don't feel like Iriszoom (That's the engine name right?) would work too well in a WW2 setting.

Why is it so ?
Ruse used Iriszoom, and it managed WW2 quite correctly.
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Re: WW2 in wargame

Postby Bullfrog » Thu 6 Nov 2014 05:14

Really not interested in a WW2 game, unless it's the Pacific/china/burma
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