Mike wrote:Maybe some static defenses. It would be good for the campaign and role playing with other players. Definitely not base building though
Towed Hawks would be quite interesting, as would towed soviet 100 mm AT guns firing Bastion missiles. Although artillery would have to be reworked, since as it is now a single missile contrail spotted will invite retribution in 10 seconds... artillery reacts far too fast and will smash any static units.
It would be quite interesting to see units have to prepare a position before being able to fire though. For example, units like air defense and artillery. Right now they can move immediately after firing, but IRL the time to displace from a position and prepare to fire from a new position is much tougher. The speed of movement makes counterbattery fire useless in games, but if you introduce a delay and a cost for moving from a position it will make artillery batteries far more vulnerable.
Air defense needs to set up as well, some more than others... we could introduce a difference in effectiveness for AA that is set up (i.e. representing all the associated radars prepared and connected to launchers) vs AA just firing without preparation (i.e. using its own radar, if available. Otherwise it should not fire without preparation.) So air defense is not a simple matter of attack move with your forces, but so it can also be advantageous to actually set up your artillery in prepared positions. Of course proper mobile systems like the Tunguska and Gepard should still be very effective when accompanying forces throughout the whole attack and moving.
Incidentally, if we do get long-hoped for scenario modes, the options for hull down fighting positions would be very interesting as well.They're not something you can build during battle easily, but it would be interesting if you can place them like FOBs before a scenario battle in certain forward locations for a defender. Would work well if turret/hull values were separated, along with a boost in stealth and size decrease. Infantry trenches would help too.