another505 wrote:hmmmm... both are from paradox and obsidian, would it be a dlc fest?
Obsidian isn't known for being very DLC heavy. They're known for well-written RPGs that tend to have a lot of bugs. PoE, however, has almost no bugs to speak of. Tyranny looks like it might get some "DLC" that effectively acts like an expansion pack, but nowhere near the shitshow that Paradox's grand strategy games have become.
PoE had two expansion/DLC packs. I wouldn't be surprised if Tyranny gets similar treatment.
Xeno, if you played both, can you tell me the pros and cons for each? I rather just get 1, once i am into a game, i would be really into it and rpg games do take a lot of time
Tyranny is a shorter game (but with quite a lot of paths you can take in the story) that has a neat system where important in-world events and objects have highlightable text that provides a popup describing the thing. It helps to get yourself familiar with the setting (and both games very heavy in setting and lore) that can be turned off if you don't want it or just ignored.
PoE is a much longer game, upwards of 70 hours, with less handholding in the story department. Exposition can be heavy in places as well.
The combat of the two games is similar in many ways. In Tyranny, heavier armor items reduce deflection (the ability to avoid a hit or to only be grazed) and increase recovery (time between executing commands) but provide more armor (damage reduction, basically). The magic system is based on a glyph combination; a base glyph sets the type (fire, lighting, atrophy, etc), a second sets the type of affect (cone, close single target, long-range missile, line, etc), and then other glyphs change other effects like increasing damage, increasing duration of effects, etc. Each glyph has a Lore requirement (a skill) and the total Lore required to use a spell is based on the combined Lore costs of each component glyph. It makes for a really interesting system of spells. All spells and abilities function on a cooldown timer, with some spell types (large area, line) having cooldowns over a minute long. Most are around 30-40 seconds (there's a glyph to reduce this cooldown).
PoE has loads of spells from several different caster types, depending on the class they may be castable once per rest (like wizards in D&D and the previous Baldur's Gate/Icewind Dale games) or on a per-encounter basis. Some can be cast as many times as you want, but have a cooldown. PoE's story has some really interesting reveals and rather tips some conventional fantasy setting staples on their heads. Tyranny plays with setting staples as well, since the premise of the setting is that the evil overlord that fantasy stories are always fighting against... won.
Sauron is the victor. The Dragon Armies succeeded in taking over Krynn. You're in charge of dispensing the overlord's law. You are kind of a Judge Dredd, if you will, except the government you work for is rather explicitly evil (though the overlord doesn't want to lord over a wasteland). Still, the twists in Tyranny's story are less provoking than in PoE.
I'd rate Tyranny as the easier game to get into, but PoE being the deeper one that also requires a lot more from the player to get immersed.
another505 wrote:Party size and plots are really important to me. I didnt really enjoyed divinity 1 because the limitation of 4 ppl party, and only 4 other members that you can choose....
Tyranny limits you to four people, while PoE has six. In PoE, you can also hire adventurers in the inns, basically letting you create new characters to accompany you if you don't like the game's NPC companions or you want a class/build that the NPCs don't provide (there's no Thief/Rogue NPC in the base PoE game except in the tutorial section). In Tyranny, you're stuck with only the NPCs the game provides, though you could go solo if you want.
another505 wrote:Also mods, mods of lyfe
Pillars of Eternity has quite a few mods, but the problem is that each new patch requires the mods be rebuilt, so a lot of mods no longer work right, with the most common problem being that edited spells have lots of pink all over where they should have a transparency layer.
There are some mods, but not a whole lot due to Unity not being the most mod-friendly engine.http://www.nexusmods.com/pillarsofeternity/